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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TW
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2 yr. ago

  • Chicory is an artistic top-down Zelda-style game that is not only adorable with its cute characters and world, but it also invites you to add color to the world and give it your own touch.

  • They still need a reason for people to buy them. The usual one being "look how much prettier it is!", but they are getting to a point the leaps of graphical fidelity enabled by technology are smaller and smaller, but the costs of making everything higher definition are skyrocketing.

  • I don't think that is going to work as well for consoles as it does for phones. People can just keep playing older games. Living in a third-world country I know that too well. And if they try to sabotage the consoles, that might drive people away from console gaming entirely.

  • I've been feeling like console generations don't need to come as often as they do now and this only strenghtens my view. Rather than making new consoles as tech evolves, since we are facing diminishing returns, they are making them larger and more expensive. Given how the economy is, and how much people can afford, if they expect to keep making future consoles increasingly more expensive, they'll find quickly that there is a limit to how much people are willing to pay for an entertainment device.

    Not to mention that the production costs to keep up with the graphics potential of these extremely powerful consoles are also increasingly unsustainable. It's time to focus on game design above anything else.

  • Legally they can't do it, but we need a legal solution for the quick obsolescence of digital media. Digital media can't be reasonably expected to last "120 years from the date of creation" like books can. By then not only servers are sure to be down, but every single XBox 360 will have turned into piles of rust. Even movies struggle to last this long.

  • I buy physical because I don't trust Nintendo's online services, but I'm not even going to get physical if it comes with DRM. I'm buying it expressly to dump it and run in an emulator eventually.

    Not to mention that the Switch is already showing its age, so any added burden is going to come with noticeably performance loss.

  • There is some merit to that but we aren't just counting players. People seem to be ultimately paying more. If mobile gaming was more available but also more affordable the revenue might not surpass console and PC games.

    Which is no surprise, since most freemium games are structured to get players spending, dangling extra lives and new characters in front of them, often escalating to the point where even people grinding hours every day struggle to advance without paying. It's not uncommon to see people in mobile gaming communities saying how they spent thousands of dollars on a game and regretting it, something that is not even a possibility for console games without microtransactions.

  • Expecting growth to keep up forever is investor nonsense, but it is very relevant that, up to 2021, mobile games which are largely based on the freemium model have overtaken the rest of the industry by far. Console and PC games are now a secondary market, which is sad to see.

  • We are the problem in so much it's very well known that psychologically conditioning tactics work on the human brain.

    The real problem is a lack of education and regulation. People know regular casino gambling is a problem but governments act to make people aware and limit its harm. Meanwhile even rating agencies play coy about the effects of lootboxes in games rated for actual children. They try to argue that it's not "real gambling" because players can't officially redeem rewards as money, but it's exactly the same as far as the negative effects go, incentiving compulsive spending which can be financially damaging.