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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TR
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2 yr. ago

  • After owning a Hyundai I won't touch anything made by Ford or Chevy again. This car has had literally nothing wrong with it for over 70k miles. Except routine maintenance like brakes, oil changes, air filter and tires.

  • I always see the argument for making areas more walkable. But I like a good chunk of Americans live in a subdivision and unless they tear down my neighbors homes to build stores I need to walk like 20 minutes to get anywhere I can purchase something. That said I used to live in Chicago and everything was walkable, however the population density made it possible. I don't think you can simply make a place more walkable unless the population density supports it.

  • How do you "optimize' it? You would think with so many game companies using it that if there was a better way than there would be at least one title with optimized ray tracing. The issue is the computational requirements for convincing ray tracing. When Toy Story 1 was rendered originally it took 45 minutes to 3 hours to render a single frame of video. Give it time and the GPUs will eventually be fast enough. Baby steps with new tech.

  • The problem with prebaked is you can't have dynamic effects show up with the same quality as the prebaked light maps. Think of a car driving down the road or an explosion. I think ray tracing is great and in 5 more years when GPUs and game development has advanced further it will become the standard.