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2 yr. ago

  • I exported 12 years of my own Reddit comments before the API lockdown and I've been meaning to learn how to train an LLM to make comments imitating me. I want it to post on my own Lemmy instance just as a sort of fucked up narcissistic experiment.

    If I can't beat the evil overlords I might as well join them.

  • YouTuber IronPineapple played this in his Soulslike series and was impressed by it. With games like Tunic seeing success I think there is a market for this sort of thing.

  • I don't think Steam's business model works well for Movies/TV. Besides delivering the game files after your initial purchase Steam also continues to host and deliver update files for games over time, as well as lots of extras like syncing game saves, the workshop for mods, etc. I like having a centralized service that offers these features and acts a launcher for games because it's very convenient. These features are a huge value add that makes the service very attractive over piracy.

    But for Movies/TV the main thing I want is the ability to watch the content, at a high quality, on whatever device I want, whenever I want to watch it. Theoretically this shouldn't be to hard, but with the way all the rights work it's effectively impossible for any streaming service to offer this. Content gets removed all the time, it's spread across a ton of different services that all offer a different experience. In a vain attempt to thwart pirates it's a pain in the ass to watch content offline so it's unreliable at best.

    The only way to get the experience I want with Movies/TV is to pirate the content.

  • It's scary that an app can crash the whole system so easily

    That's Linux baby!

    Windows User: "Hey run this to crash my computer."

    Windows: "No"

    Mac User: "Hey run this to crash my computer."

    Mac: "No" (but in a nicer font)

    Linux User: "Hey run this to crash my computer."

    Linux: [instantly crashes]

  • I thought the original game was incredible but I never made it all the way through 2. Hard to put my finger on what the issue is but nothing ever managed to recreate the same feeling of desperately running through the night with monsters got on my tail that I got from the first one.

  • Google Play Music hooked me by letting me upload my entire library. I used Songza to discover new music (playlists curated by real humans).

    Google bought Songza and shut it down. Raised the price of Google Music multiple times, forced me over to YouTube Premium, raised the price again multiple times and got rid of everything that made the service appealing.

    I've been in music limbo since I dropped it entirely and yeah it's kind of sad.

  • Google's method of ranking results has clearly had a detrimental effect on website content and structure as well. I can't believe how much nonsense junk padding there is on all the top results. You can understand why people are happy to have an LLM sift through the junk and make up an answer, even if it's wrong half the time.

  • There was a golden age of Netflix where I basically stopped pirating movies and TV too.

    Now streaming is a fragmented ad-ridden nightmare and I pirate more than ever before. It's not like it's free either, I pay for a VPN, disk storage, let alone the time and maintenance.

    If I could buy (and actually own) high quality digital copies of movies/tv with no bullshit at a reasonable price that would be a serious value proposition that would beat out the hassles that come along with piracy.

  • Smooching Wikipedia requires you to donate three dollars or Jimmy Whales gets to watch.

  • Like most things, it's important to remember what threats you're trying to protect yourself against.

    Are you trying to protect yourself against dropping a USB in a parking lot and someone picking it up? Or are you trying to protect yourself from a nation state?

  • CRT TV's stopped being common at the same time I was aging into the range that would be unable to hear their distinctive whine.

  • I switched from docker compose to pure Ansible for deploying my containers. Makes managing config and starting containers across multiple hosts super easy. I considered virtualizing too but decided it didn't offer me enough advantages. If I ever have an issue with the host OS I just reinstall using a preseed file and then rerun my playbooks and it's ready to go.

  • I started using Checkmk recently after it was mentioned here and I really like it. I'd used Zabbix a bit but was annoyed at how much work it took to get it to do what I want. Checkmk was a lot better right out of the box.

  • Oof. Honestly I do the same thing and I think your experience just convinced me not to. I keep a couple of those junk vendor USB's just for things like BIOS updates since the capacity is usually small. I hadn't considered one failing right in the middle of an update.

  • None of the first party games are slow or laggy.

    Links Awakening runs like ass most of the time. I'd consider it's performance pretty poor for a first party title. Generally though you're right.

  • I host a lot of software internally on my home network too but I didn't want to run Lemmy from my home so I host it in AWS which is not particularly cost-effective. The bulk of the cost is from the vps. I'm not paying on-demand pricing but it's still more expensive than I'd like. I also pay for a static IPv4 address, object storage (for the image hosting) and like you mentioned before, the domain. It's roughly $30 per month although that cost has a small overlap with another service I run on the same vps.

    I might start hosting Lemmy locally too at some point mostly to cut costs. I'd like to isolate my more internet-facing software like Lemmy to a separate LAN isolated from the rest of my home network. I have a few things at home exposed to the internet through a reverse proxy right now but with Lemmy being very open and public by it's nature I don't want it mixed in with the rest of my network so I'll probably buy a small block of IPv4 addresses from my ISP before I move it.

  • I think we're talking about different kinds of implementations.

    One being an ai generated 'video' that is interactive, generating new frames continuously to simulate a 3d space that you can move around in. That seems pretty hard to accomplish for the reasons you're describing. These models are not particularly stable or consistent between frames. The software does not have an understanding of the physical rules, just how a scene might look based on it's training data.

    Another and probably more plausible approach is likely to come from the same frame generation technology in use today with things like DLSS and FSR. I'm imagining a sort of post-processing that can draw details on top of traditional 3d geometry. You could classically render a simple scene and allow ai to draw on top of the geometry in realtime to sort of fake higher levels of detail. This is already possible, but it seems reasonable to imagine that these tools could get more creative and turn a simple blocky undetailed 3d model into a photo-realistic object. Still insanely computationally expensive but grounding the AI with classic rendering to stabilize it's output could be really interesting.

  • The compute power it would take to do that in realtime at the framerates required for VR to be comfortable for two separate perspectives would be absolutely beyond insane. But at the rate hardware improves and the breakneck speed these AI models are developing maybe it's not as far off as I think.