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Butts

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  • If you put it through a blender first. I believe you could

  • Permanently Deleted

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  • 25% over 4 years? So if you're making 20$/hr you'll be getting a ~1.25$ raise every year. How generous...

  • Deus vult

  • Meatspin

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  • This was the best one.

    Broken bones was just an indication that you gotta get good.

  • HR is playing pokemon trying to catch em all

  • Something I picked up over the years. The reasons are potentially personal or emotional.

    Skills, experience and education are important.

    But they are also concerned with cohesion.

    "Is this someone I can have a beer with and have a good time"

    "Will this person enjoy the company of the staff under my charge"

    "That guy drove in with a insert political message on their bumper sticker. :/"

    "Gross they used random font"

    "We got too many Marks at this company"

  • Kubuntu LTS is the same Day service and support to the following link unsubscribe.

  • Yeah if you're looking for long term it needs to be archival media. Many people think the flash drive will hold it forever but they are potentially the most fickle.

  • The amount of metadata sometimes stored in pictures can be insane

  • I forgot you could use SSH port redirection. By having them connect to your ssh server. Just understand that you need to configure it in a safe way to avoid someone using the credentials incorrectly.

    See the section called "Exposing service running in localhost of a server behind NAT to the internet"

    https://goteleport.com/blog/ssh-tunneling-explained/

  • Can confirm, the taco is a Russian nesting taco.

  • Rule

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  • Where's the dog?

  • Ah yeah I wouldn't be surprised if he has a double NAT going on and needs to put the ISP provided modem into bridge mode.

    Perhaps change who's hosting it? Since you're in IT you probably have a computer capable of it?

    Alternatively you could host a wire guard endpoint have them connect to you that way. But configuring that is a pain on Windows.

  • The problem is most likely on the host's end. They need to configure port forwarding for the game.

    If you're connecting over the internet confirm you're connecting to their WAN IP address.

    There is a rare edge case that comes to mind. In server.properties look for use-native-transport and try setting it to false on the host.

    Alternatively I would suggest checking if you and the host support ipv6 and use that. It'll help avoid the problems you're experiencing with NAT.