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Posts
63
Comments
142
Joined
2 yr. ago

  • This is not what you have said. you've said "I bet you, to just play another system" and when I've said I do, you've backtracked to claim you meant something d&d derivative". You don't know what games I played. I played AD&D 2e, I played D&D 3.5 and Pathfinder 1e. In fact, I've run my first campaign in Pathfinder 1e and HATED that system. I've also run B/X to my players. I'm running in 5e right now, I won't switch for a flimsy reason. And I'm never running PF1e again. I don't think you get how shitty it is to basically say I'm too stupid to know other games exist because I like homebrew. You couldn't be more condescending if you tried.

  • Reminds me of a short story I once read in a Polish sci-fi and fantasy magazine, where a portal to fantasy world opened and Elves conquered Eastern Europe and I think Russia. At one point narrator tells us once Elves discovered humans made satelites, they made their own. Our of wood covered in magic runes, then coated with mithral. I don't recall how they got it in space but narrator tells us once it began orbiting the Earth and SENDING SIGNALS several members of NASA had to be instituionalized.

  • Except the rules are written in such way that they render holding breat irrelevant. You may as well write "unless in combat a character can hold their breath. When in combat, you must roll concentration at end of your turn or suffer level of exhaustion. DM may decide to treat particularly dangerous or prolonged situation as combat at their discression". And done, you didn't need to invent new rules just for it, you used an existing system. You could even simplyfy it further and just slap it under concentration rules.

  • I think it says something that out of old editions B/X is still so well-regarded among old-school fans for being simpler than AD&D. Sadly when I ran it for my players they found it too counter-intuitive. I consider it a personal failiure as a gm to properly represent the system, even though they assure me it was not my fault.

  • OSR has a vocal minority or reacitonaries giving it bad name. But even among perpetually online, they're a minority. Facebook had two OSR fan groups - one for reactionaries (it's now deleted) and other being very welcoming and progressive. The latter had ten times as many members.

  • Okay, explain to me why do you need rules for holding your breath in 5e. Because that's a good example of too many rules, in OSR you would use something already existing.

    And you do you, but really the OSR tend to teach players to find ways to avoid rolling altogether by stacking deck in their favor before attempting something.

  • On the other hand, if you had basic rules be flexible and understandable enough, you could by common sense apply them to most of situations and devs could focus on polishing the edges where you would need a specific rules, which should be few and far in-between.

  • But at this point why even have rules? A “good GM” can just entirely improvise a system. On the other hand,. if you're the slave to rules, are you even still the GM or just a refferee? It's a sliding scale people fall on, honestly. 5e tried to have it cake and eat it too, insert itself in the middle. You could argue it succeeded, but that makes people naturally drift away from it in either direction. I just think we tend to forget the scale goes both ways and there are more options than Pathfinder with rules for everything.