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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
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2 yr. ago

  • It doesn't use the system libraries, unless the system in question is NixOS. It still provides its own dependencies. Arguably in a more elegant and less wasteful manner, but they are still distinct from the ones used by the rest of the system.

    EDIT: typo

  • In terms of the memory usage, it's a reasonable approach these days. It gets hairy when we consider security vulnerabilities. It's far easier to patch one system-wide shared library than to hunt down every single application still bundling a vulnerable version.

  • It certainly feels dangerous if forced upon users not aware of the trade-offs. For people already accustomed to using hardware keys, it's very much an improvement, as more services will support them too. The problem is in the awareness. On the other hand, people already treat regular passwords as throwaway data and expect services to just let them in, or even never log them out. In this scenario, maybe passkeys can still be an improvement: roughly just as much as enforcing using a password manager.

  • Federation combined with keeping the historical federated data consistent is certainly a bitch. We can't have it all. It could be like email that only handles delivery at any point in time and history is purely local, but Mastodon specifically keeps the federated data public. Propagating the change on the historical data to the federated instances would be nearly impossible. I don't see how it could have been done better without sacrificing something else.

  • I don't think they could do anything about it. As far as I know, Mastodon doesn't support any kind of instance renaming, so the hostname is one thing you cannot change. You can only spin up a completely new instance.

  • Just because the gameplay was very simple doesn't make it crap. The details (movement speed, the gap between the obstacles) were pretty much on point and that's something that makes or breaks this kind of game.

    Last but not least, it had little to none anti-user "features" that plague the modern games. I would choose Flappy Bird over most current games any time of the day. Actually there is no "would" in there as I still have it installed.