Unfortunately XMPP died roughly when the mobile devices became a mainstay. The way Google de facto took over the protocol didn't help either, but even without it XMPP isn't fit for the mobile-first world. The client needs to maintain an active connection at all times and there is nothing akin to push messaging, causing quite a significant battery drain. I might be unaware of some progress in this regard but this is how I remember it.
I'd like to at the very least be able to run my own server. Not even necessarily federated with the original ones. Just run my own instance if I don't trust the main one runs what they claim.
Unity or not Unity, I have some important questions to ask. What was that allowed them to make such a move? A flawed license? A flawed law? Is there anything that would prevent other similar companies from doing exactly the same thing? We can hate Unity all we want and abandon it (I encourage it myself too) but isn't the underlying problem still present?
I'm not a lawyer, I don't know the answers. Anyone more knowledgeable here?
He may have made a mistake but his heart seems to be in the right place. Even if not before, it is now. His stance is commendable. Let's allow people to get better than they were before.
Better than Docker in terms of reproducibility. While Docker containers are usually more or less reproducible, Docker images are not as the Dockerfiles depend on lots of external state such as the repositories of the distro used as a base image. This is also partially true for NixOS, but it's far more realistic to pin a version of nixpkgs (the Nix(OS) repository) than do the same with Debian repositories. The new Flake format even provides a way to pin nixpkgs by default.
I see literally no incentive for them to limit their API to just the Google version of Manifest v3. If I recall correctly they already expanded their implementation to offer more.
If they ever implement WEI (the "web DRM") then it's because the Internet forces their hand. A web browser is only as useful as the websites it can browse. If our banks will demand WEI support Mozilla doesn't have much choice. We need to worry about the website providers changing the web, not Mozilla adjusting Firefox to these changes. In the latter case it's already too late and it's hard to blame Mozilla at this point.
Gentoo itself is "just" a very solid distro with lots of flexibility due to being source-based (most distros just deliver the resulting binaries), so if you're the kind of person that would customize the things Gentoo exposes, Gentoo makes it easier than it would be on Debian or Arch. If not, it's an added complexity for not much benefit.
The Gentoo installation guide famously doesn't shy away from explaining what needs to be done, it isn't just a series of step-by-step instructions. For this reason it's a great way to start learning this stuff. Even if it won't explain everything completely, it will surely point at the right direction.
The combat is... unusual. Yes, "unusual" would be the best word. Not exactly great but it has its nice quirks. Things like traps and magic really shine. Melee is workable, but nothing amazing. It can be played in coop making traps and magic even more interesting, but it's perfectly viable as a solo experience (that's how I played it 90% of the time).
In terms of the polish I'd compare it to how the Gothic games felt back in the day. Low budget but with lots of heart. In addition to that, at first it felt weirdly empty, especially compared to the behemoths like The Elder Scrolls, but in the end I don't mind having only these 8-10 dungeons per map (there are 4 maps in the base game with 2 more in the DLC) with each one being memorable. Doubly so considering the limited resources of this developer.
Not exactly linear, but the progress is apparent. There are no character levels. Instead you improve your equipment, learn new food recipes (powerful and very important buffs) and learn new skills. The various types of magic are particularly interesting. One of my favorite magic systems in games ever.
Outward! A relatively low budget but very enjoyable action RPG with surprisingly non-annoying and actually fun survival elements.
Whenever you die in Outward, a random "defeat scenario" occurs. Sometimes you wake up rescued by a stranger, sometimes someone brought you to the nearby town. And sometimes you wake up as a prisoner in a local thug camp and need to figure out how to escape.
Emacs is more like a runtime for many smaller programs doing all these things, with common way for them to talk to each other. It's closer to Java than to Facebook.
Unfortunately XMPP died roughly when the mobile devices became a mainstay. The way Google de facto took over the protocol didn't help either, but even without it XMPP isn't fit for the mobile-first world. The client needs to maintain an active connection at all times and there is nothing akin to push messaging, causing quite a significant battery drain. I might be unaware of some progress in this regard but this is how I remember it.