It’s still fake. But if it looks like a person in real life, what difference does the distinction make?
I'm pretty sure there is a quite a difference between an actual human being abused and a victimless depiction of such act. Not unlike watching a violent movie. Such people obviously still need help and treatment, but to me it seems vastly better than the alternative.
Let me rephrase to avoid this hyperbole. I mean that the users are presented with two options: one being pretty much bonkers and one being agreeing to the terms. FB was seemingly unwilling to make it a clear yes/no question it is (or should be according to GDPR) everywhere else and decided this manipulation is much more likely to get them the "yes" answers.
It's not about getting people to pay. It's about coercing them into giving their explicit consent. Yes, "coercing" and "consent" in the same sentence, let that sink in.
We didn't. The new publisher (Gearbox) apparently did.
EDIT: Apparently it was already started by the original devs even before the acquisition, see the comments below. I must admit, the multiplayer was wonky so there is some merit to it.
That's what I meant. They are sold to them by the users. And these users are often card thieves, directly or indirectly. Whether we like it or not it's a de facto money laundering system.
The issue isn't the safety of your payment method or not working keys. The issue is with how they source their keys. They are often bought with stolen credit cards and sold to them. It's quite complicated but the end result is that the game developers are literally losing money on these services due to chargebacks and such.
The last time I checked, they didn't even require clicking any confirmation email. Every time I visit a McDonald's I reinstall their app and just create a new bullshit account with a temporary email which I don't even need to check. For all they know, you might have created an account with my email and agreed to the terms (just an example). It's unenforceable on so many levels I'm dumbfounded.
It very much might be an either/or situation for many, even if it's not in all the cases.