I have the 2016 port of the game already and that had poor controller support so, unless the bundled one is the remake, I think I'm alright paying $16 for it.
In addition to that when it first came out on PS2 and GameCube I beat the game inside out half dozen times, so this game has some sentimental value.
For those who want a top down GTA experience slightly newer than GTA 2, check out GTA Chinatown Wars.
It was PSP and Nintendo DS only but had a decent story and had the precursor to the drug trading that's prominent in GTA 5 now. I enjoyed it but remember it having almost no marketing when it came out.
If they flew him to Texas that'd be pretty cool actually. I was in a pre-alpha game testing group for the first Borderlands game back around 2010 and their offices were pretty cool.
I'm sure, with the success of Borderlands since then, they've moved to a bigger and better office, but if it's possible to get him there to play an early build that would be really cool.
If you get those parts from AutoZone or O'Reilly's or something and take it to a decent mechanic you can probably save about $200 on each of those $400+ labor quotes.
Main issue is finding a decent mechanic or one that isn't lazy and quotes you high because they don't want to do the job.
For Naughty Dog? They have a solid track record of great games. I'm more enthusiastic than pessimistic, but it sucks it'll likely be a PlayStation exclusive for a while.
Not sure what you mean by qualified. Edit: I looked it up and it seems like adding the http part, but why would that prevent someone from clicking the link? For me it worked fine.
I would pick image pass through because I'm not necessarily concerned about the image hoster logging my IP. I have been more frustrated with broken links, so I am very much opposed to the current method.
If you check my SoundCloud all of the track art I've used I made myself using Canva. Even I think it's starting to look same-y, but it's more interesting than having no art and cheaper than paying an artist. I say the cheap part because I'm still making essentially no money from music, so Canva lets me put out something interesting with no previous graphical design knowledge or history.
So, to me, it's a blessing and a curse. I can whip up some quick art (in an hour, sometimes two), and save money as well. The curse is people look down on Canva and I feel like there's an upper limit I haven't reached with the web based editing.
I got a 90 day "sample" of Ableton in 2020 with a midi keyboard I bought. At the end of it I had a few songs out and they gave me another 3 months for some reason. Now I've been using Ableton for nearly 5 years, full license.
Better pray sweat/drink condensation/ANY moisture doesn't get on that map, otherwise you're toast!
I got lost leaving prom because I'd only had my license less than a year and didn't know major highways. The printed instructions were illegible at night without your cabin light on, and that was dangerous too!
NGL I started Ravenswatch a few days ago and it's scratching my Diablo and roguelike itch at the same time. Only 6 hours in and I'm hooked, I just want to find a consistent group to play with. The characters are balanced enough that you can play solo as well.
I have the 2016 port of the game already and that had poor controller support so, unless the bundled one is the remake, I think I'm alright paying $16 for it.
In addition to that when it first came out on PS2 and GameCube I beat the game inside out half dozen times, so this game has some sentimental value.