What are some of your, "If I like this, what else might I like" questions?
Teodomo @ Teodomo @lemmy.world Posts 4Comments 68Joined 2 yr. ago
Teodomo @ Teodomo @lemmy.world
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1) Hybrid visual novels (ie visual novels with some gameplay element, be it some basic adventure/exploration/mystery mechanics like the Ace Attorney series, RPG or Tactical RPG elements, management, deckbuilding or whatever) that have very good writing (think something like Roadwarden or Citizen Sleeper) and/or a loveable cast of characters (like Ace Attorney).
2) Sci-fi and/or fantasy books that have good writing (by which I mean not that hollow, mass-produced, repetitive, overly simple YA-style prose —don't want to offend YA lovers, I'm just tired of it). Bonus points if they have some elements of social criticism, and even more bonus points if they have very compelling worldbuilding and characters. I'm thinking of stuff like Ursula K. Le Guin's The Dispossessed, The Left Hand of Darkness and Rocannon's World, Susanna Clarke's Jonathan Strange & Mr Norrell, Ted Chiang's short story "Story of Your Life", most of Jorge Luis Borges' short stories, Angélica Gorodischer's Kalpa Imperial, Ann Leckie's Ancillary Justice, Dino Buzzati's short story "The Seven Messengers", Ursula Vernon's webcomic Digger, Winston Rowntree's webcomic Watching, Italo Calvino's If on a Winter's Night a Traveler, etc.
3) Logical puzzle games that have the same quality of atmosphere and setting as Return of the Obra Dinn.
4) Turn-based videogames (they can be RPGs, roguelites, management games, visual novels, text adventures or whatever else as long as it's not action-focused, based on reflexes or time-sensitive without pause) that have very strong setting, atmosphere and writing (if they don't have a traditional story, at least good writing in the occasional dialogue lines). Some preferred settings are:
But I'm also open to anything I'm not used to in videogames as long as it has those elements (strong writing, setting, atmosphere), like urban fantasy/new weird/fantastic realism type of stuff like Disco Elysium, whimsical settings a la Undertale/Deltarune or ambiguous mindscapes like in Celeste and Gris.
5) Mechanically speaking, something that reaches the same heights as Slay the Spire. I don't know what it is, I've played many other deckbuilding roguelites and/or roguelites with a tree-style map chasing that same high. And some were better than others (I guess shout-out to Monster Train, FTL, Pirates Outlaws, Griftlands, Roguebook, Iris and the Giant, Dicey Dungeons, Star Renegades). But none have absorbed me like it did despite it having uninteresting (to me) writing and visuals. Maybe it was just because it was my first with those ideas.
6) I was exposed to a lot of anime/manga when I was a teen and even if I never feel like I want to watch/read most of them these years, I still have some lingering weakness for some of its tropes and aesthetics when applied to videogames. I'm talking about trainwreck-style games that are awful and strangely compelling at the same time, like Danganronpa and Zero Escape. Or, to speak of one that feels much higher quality while still having some puzzling choices, 13 Sentinels: Aegis Rim. It's hard to describe this vibe (maybe "anime aesthetics, very ambitious in some ways but messy and still beholden to certain clichés, occasionally managing to be deep but usually just coasting on pseudo-philosophical anime bullshit") and I really never feel like actually playing these games but once a year or so when there comes a day I just don't feel like doing anything I don't mind laying in my bed watching full no-commentary gameplays of these kinds of games. So if you know of something similar to those I'd like to bookmark that for the future.