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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TE
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193
Joined
4 yr. ago

  • It is just how I prefer to do my computing. I tend to live on the command line and pipe programs together to get complex behavior. If you don't like that, then my approach is not for you and that's fine. As for your analogy, I see it more as "instead of driving down the road in a car, I like to put my own car together using prefabs".

  • Option 4: levy existing tools such as gpg and git using something like pass. That way, you are keeping things simple but it requires more technical knowledge. Depending on your threat model, you may want to invest in a hardware security key such as a yubikey which works well with both gpg and ssh.

  • Honestly, just jump in and start making something, either following a tutorial and/or referencing the docs as you go. As for free assets, maybe try the creative commons website? Just make sure to adhere to the terms of any license that you use.

  • Godot 4 drastically improved the capabilities of godot, especially in the 3d realm. It isn't perfect, but I would say it is about on par with unity in terms of features. Note that some of the more advanced stuff are in modules that you need go download within the editor. This was done to keep the core light while not sacrificing features.