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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TA
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818
Joined
2 yr. ago

  • So how does using Trumps line of "how can we trust Harris to get any of her promises done now when she has been vice president for 4 years and didn't do them then" against him by saying he was president for 4 years make sense with what you are saying if you read this and understand it?

    What am I missing that links this to what you are saying?

  • Dungeons and dragons, both the paper version and the digital stuff. I remember as a kid playing some random DnD games with no context and being upset that they were weird rpgs that only went up to level 8 or whatever. Without context, that is not common in videoganes. And not knowing how much more open the games could have been than just playing them "murder hobo" style...

    I only ended up playing paper DnD at around the start of 5e, while I was tangentially aware of it since I think before third edition, I didn't know I would actually like it back then. And it's entirely possible I wouldn't have. I have a processing delay, so whether or not I end up enjoying board games, or anything else involving players taking turns doing complicated thinking... largely depends on how patient the other players are.

    I also wasn't super creative back then... although maybe playing DnD would have helped. But at the very least, I wish I would have tried learning paper DnD back then even if I didn't like it, so I had the context when I played the digital games. I would have very much appreciated those if I understood why certain limitations were in place.

    I mean, could you imagine a DnD digital game trying to accurately represent the capabilities of level 20 characters... hitting level 20 in DnD basically forces your campaign into "jumping the shark". Which omnipotent god are we one-shotting this week?

  • D2:R is such an interesting technical showpiece. I love that the new graphics are like an interpreted realtime overlay. That the regular game is running right behind all that. Such a cool thing to see. It would be awesome even if it wasn't still fun to play, but it also is.

  • There is a bunch of different modern versions of Myst. It's also got a VR version that is very good. Riven and Obduction are also available in VR. Not sure about some of the lesser known Myst games like exile, uru, or revelation.

    In my experience, playing them when I was younger didn't work out great, some of the puzzles were just way too hard for pre-teen me. But they were great to play now.

  • Yeah, they get alot of shit for how buggy they are, but they are trying to do a thousand things well. They probably have literal millions of bugs along the way, but only manage to solve the 999000 easiest, quickest, or most obvious ones before launch.

    There is a reason they are still consistently best sellers.

  • Ah ok, they already have a built-in hand-wavey mechanic to explain it. That's handy. Extrapolation from their inability to think creatively and only mimic, it seems like that would indeed set up for physical mimicry too. But that would probably get old fast, since it would have to be at the expense of gaining stuff naturally with levels. You'd either have to be trained everything you want to know, or have the DM set up encouters that makes sense for picking it up eventually. Maybe fun for the first couple levels, but just unnecessary tedium as it goes on.

    Certainly makes more sense fun-wise to retcon the scope of the curse to a more limited handicap. Something that fits the scope of a single hardship slot.

  • I noticed early in my 20's that my social anxiety had gotten to a point where I couldn't casually chat with random people. So I made an effort to do it anyway even though the results wouldn't be favourable for a while. It took a few years before I noticed it didn't take much of a push any more to start. I'm 40 now and while I still don't enjoy talking to strangers, especially when just making meaningless small talk, I at least don't have a wall of pre-dread anymore to climb in the case that I do need/want to talk to a stranger. Like if they dropped something, or if I want a product in a store that is not currently stocked on the shelf.

  • Depends how much neuron density you have in the part of the brain that handles this. It's mostly about memory, being able to accurately and quickly remember all the little steps you have already done and what the results of those steps were. Then just keep going one digit pair at a time keeping in mind all the results so you can deal with the carry overs.

    But the whole reason we can focus on teaching everyone shortcuts for smaller math now is because we do literally always have a calculator on us now. So while it's still good to know how to do bigger math more efficiently, you'll never catch up to a calculator anymore. It's more important that they know the foundational concept well enough to move on to the next step now rather than practicing doing big math faster and faster. Can leave that to the individuals with talent in the area.

  • Awesome, I love the idea of building a working library of dialogue to make use of. Technically mimicry would mean having no actual understanding of the phrases actual meaning so it would have to be coincidental to say something useful in context... but it would be such a fun mechanic I would find some way to hand-wave it into making sense.

    Might also be fun to extend the mimicry to physical mimicry too. Maybe picking up something that you have seen X number of times. Though that would add even more data tracking, hehe.

  • The process of making a game on your own involves failing to make the first 10 games you try to make on your own.

    Ultimately, it sounds like you already have a good handle on everything that goes into it, and are just hoping to hear it's not actually as hard as you think it is.... it is hard. Know that going in, and assess if you will be able to do it. But give yourself a bit of benefit, getting most of the way tends to increase your resiliance to the final hurdles.

  • Back in the day, people wiresharked it all and said nothing untoward was going on back then. And a meta account in this regard is just an Oculus account. It has nothing to do with facebook.

    But yeah, ultimately, I don't care if other people don't want to use it. I only care if I want to use it, and I do.

    Also none of my androids came with facebook and still don't have it. But I don't buy subsidized from carriers, I just buy the phone I want and use the carrier I want separately.

  • VR desktop streamers, do the same thing but optionally in multimonitor 4k and don't have to look at our hands the whole time. Also can play on a recliner comfortably. My neck is in so much better shape since I started using my VR headset to stream instead of a phone or other handheld. Plus the screens are 20 feet away, nice on the eyes. And still take up 80 degrees of my field of view. Not sure what effective size that makes them, but it's bigger and nicer looking than a theatre screen.

  • Yeah, part of it was that smoking cigarettes was absolutely off the table. Almost no upside, all downside. And we were kids long before vapes was a thing, but that would certainly have fallen under the same umbrella. They were both addicted to nicotine for decades and could definitely attest to how hard it was to quit. They both did eventually manage, but it was pretty obvious how big of a deal it was for them, with alot of failed attempts.

    Weed is for sure not a great idea for teens, but that wasn't known at the time. And part of it not being taboo meant that none of us ended up being habitual anyway. But yeah, certainly had they known that at the time it would have been added to the con list for it.

  • Most people still play it on a monitor, but yeah, it's great in VR. There can be a bit of a learning curve on monitor. Kind of like the difference learning to drive rally on a monitor versus learning in VR, you can just tell when everything is going right without having to train yourself to notice little signs, you just feel it intuitively. Having said that, I still recommend going through all the training, and when you are done the training, stay with the free beginner sudewinder for a while. Make sure you can afford your first ship a few times over before you upgrade, so you have a cushion if there is anything important to learn.

    You don't have to be good at elite for it to be fun. And you won't be good at it for a while. But you will eventually be good at it, and it will be all the more fun then. The first time you slip an agile ship into dock in a smooth motion, amazing feeling.