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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TA
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  • Come on... Shitty safety measures have never, ever, in the history of mankind led to catastrophic events with a lasting fallout. -some government that collapsed

    After all after some point safety is just pure waste of money. -some dead CEO

    It doesn't take enshittification for something real bad to happen. All it takes is time. Add the mentioned enshittification and corner cutting and we know for sure what will happen...

    Or how the saying in EvE online goes : it's not a question on if your ship gets blown up but a question of when it gets blown up.

  • "prison warden advocates for locking everyone up for their own safety"

    The network providers know full well that the market is saturated and that they have to make a better offer if they want to gain market share. The only thing device lock in does is improve their bottom line since they can force you into a shitty contract for longer. It has NO benefit for the consumer whatsoever.

  • Everyone else could just say :" the rules say... But you don't give a fuck about the rules so we won't do that either. Get dumped..." And then just exclude him everywhere and revoke their access and all that. But that is unlikely to happen for reasons. But they could...

  • While I have not played overwatch myself, I have heard about a few things with it. From my point of view overwatch had it's own problems including characters that did only one thing but that one thing really, really well. Which is frustrating. It also didn't help that they tried to force things instead of actually working with what they had. IMHO it's a master class of what not to do with a game unless you want to to fail.

  • You have to balance that. A pure healer would need to be so strong that it would become the primary target at all times. Which would be frustrating for both sides. For players playing against it because they can't really play the game anymore. For the pure healers because they would be under tons of pressure.

    Unfortunately (or fortunately) we (should) design games around a core audience. Chances are that if your ( r my) hypothetical friend isn't enjoying the competitive part of the game at all, that she (or he) is going to get frustrated at that game at some point anyways. And there are probably games that suit both your needs better to start with. Competitive games may just not be the right choice. Don't ruin the game feel of those games for those that enjoy them for the sake of non competitive players because that will just create a game that no one actually wants to play.

  • I enjoy playing support classes, you want me to stop Playing support classes? Make it so that they are utterly defenseless and rely solely on others to stay alive.

    Ultimately, it will play absolutely terribly if all you can do is run away unless you are playing with a well organized team. And then you may find that all your team mates get to have all the fun in the game while you get stuck with only the boring stuff.

    No thank you.

  • A game I only bought because someone else wanted to play that together on a private LAN party. That person then announced that they couldn't show up. And since I was terribly uninterested in playing that game on my own and only bought it for just that occasion, I refunded it after that news.

  • For real. Hacknet uses commands that work like that in the usual Linux terminals. Including the auto complete feature. At the very least you will learn the basics from that game. As for if you should start to play it. Well the question is if you enjoy a puzzle game with a story that is hacking themed using actual terminal commands to do stuff. If that sounds like fun the go for it.