Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TA
Posts
0
Comments
52
Joined
2 yr. ago

  • Wow, that is an excellent article. I've been wanting to try and host an In-person game for a bit but the whole "8 laptops" thing is a bit cumbersome. I think there is definitely a viable solution there to let people play from the couch and just hot seat with a laptop while the game is up on the TV.

  • I use foundry and love it. I've switched to PF2E but ran 5e on there for about 2 years. It works great for doing a lot of automation for you and you can still throw up a background image for TotM scenes. Definitely my favorite method I've tried for our virtual group. Though when we have In-person sessions we still use foundry with eneryone on laptops because it's so much easier.

  • I don't think he's wrong. AAA game prices have been basically the same for 20+ years, while the cost of making games has only gone up. I think this is why a lot of publishers push for progressively more aggressive microtransactions, which can often hide the actual price of the game's content. And greed but that's kind of their job.

    The idea that BG3 and Overwatch 2 released at the same price point is actually ludicrous. With AAA games, the price is standard and if you don't like the game, oh well fuck you. And I would absolutely pay extra for games from developers which invested more, and had a higher standard of quality. Larian could charge $100 for their next CRPG and I'd be all in. Similarly, I don't think minimally viable cash grab titles or smaller, maybe more experimental titles should release for more than like $30.

    I think the indie scene does this pretty well but it's a challenge for AAA, and consumers are somewhat to blame. I think people would balk more at an $80 standard price than a $60 half-complete game with $4k of microtransactions. So of course, studios are going to go with the latter strategy, even though plenty of people hate it.

  • I think that's a fair argument though I would expect a civilization that advanced and widespread to have adopted standard measures of time. Which I previously would have assumed a "year" to mean something like a full solar orbit of coruscant. There's no reason for there not to be multiple standards, though, but it would be nice if that's what they were going for they didn't just say "year".

  • You know, the ping pong table being the correct answer is absolutely moronic but the explanation of the pay option is not inaccurate. I work with this data all the time and while pay is big, it's not the biggest reason, or even the reason for a majority. But again, it is certainly not behind "lack of ping pong table" as a reason people leave...

  • Oh hey, it's me. After a solid hiatus, I came back to the game just before Beyond Light but this season had to step away, possibly for good. For me, it wasn't just how terrible Lightfall was (and it is terrible). I don't even care about PvP being neglected, though that is a huge L for that crowd. For me it's just the hyper aggressive escalation of their monetization for the game. And frankly, I thank them for it because after Destiny 2, I'm adding "live service" to the list of criteria that make me dodge a game entirely. I'm not an ATM, I'm just here to enjoy a game.

  • That is precisely the point. It is the official position of the GOP to push all children toward private Christian schools. Step 1 of that plan is obviously to make public education so incredibly terrible that people start asking for better access to private schools.

    All of the seemingly stupid things this governor does to screw with education are at face abhorrent but also serve only to damage the educational system in Florida.