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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TA
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  • There are some 30 species of mosquitos that can transmit Malaria. There are about 3470 species of mosquitoes that don't.

    So, if you get rid of those 30, some of the other will probably be a decent food source.

  • Killing Anopheles is easy and smart, because no more malaria, and there are many other options to fill the niche.

    Killing Anopheles while not also wiping out all those other insects is really really really hard

  • You can just let the free market solve this problem for you. It doesn't happen often, but it's actually true here.

    It's super fucking easy too: place the burden of delivery on the seller/shipper, and presto, suddenly paying a little more for non-shit delivery becomes worth it. Or they keep trying till they get it right.

  • I dislike that the missions are all randomized now, instead of in ordered chains like Vermintide 2. I REALLY dislike that map- and enemy modifiers are now random in Darktide, and that maps occasionally happen in the dark or have mods that just make them unfun (really, 7000 hounds?).

    Just let me pick what I want to do, damnit. Stop making me wait for new missions that I don't hate.

    The gameplay is actually pretty great, and there's enough variation in enemies and big monsters that teamwork is really rewarding, even on middle-difficulty. In Vermindtide 2, a good player could still go solo, that doesn't fly in Darktide.

  • Oof

    Jump
  • Medieval peasants had SOOO many holidays.

    Holidays meant "you don't have to work for the lord who owns your land", but since they were subsistence farmers in the middle ages, that meant they still had to tend the animals and do the work on their own plots. They were absolutely still working during their "holidays".

  • Starlink is already making more money than it costs to expand and operate, you are wrong.

    Honestly, there are no realistic, reliable figures either way. There are plenty of guesstimates, and they show a profit now, but that with a very significant investment in growth. And that investment comes in large part from external sources, which means that when the happy time ends and the satellites fail at the same rate as they're currently launches, they need to either make WAY more money, or rely on external funding.

    and counter to your beliefs over the next 10 years I'd wager the starlink network will balloon to many times its current size, 20,000 plus satellites

    Definitely, they're on track to stabilize at around 36.000 with the current launch cadence. That's where every new satellite is a replacement. But that doesn't count money, which is the problem, and will be more of a problem when expenses replace growth.

    and that cost will continue to decrease as the Falcon 9 program continues to improve and as starship becomes operational over the next few years.

    Eh, I wouldn't be too sure of that. Falcon 9 costs haven't gone down in years. Falcon Heavy is supposed to be cheaper per ton, yet somehow is almost never used for Starlink or anything else. Starship isn't even projected to be cheaper than Falcon 9 (I except in what are basically ads).

  • When I calculate the "time of fun per euro spent" I'm always shocked how cheap videogames are. Even something like the new Doom, which is 70 euros for 16 hours of play, comes down to €4.40 per hour (or just under 14 minutes per euro). And we consider that ridiculously expensive for a "short" game.

    Try doing anything for < €5 per hour.

    Then I look at something like Warhammer total war, and I'm up to 132 minutes per euro spent

  • On https://satellitemap.space/ you can see the numbers pretty accurately under "status over time". The current launch cadence is steady since mid 2022, and the burn rate is climbing to match. It seems to have a 5 year delay, but it's possible the new satellites will last a little longer.

    Which means that by mid 2027 earliest and mid 2029, the current "investment" in "growth" will have become the regular maintenance spending. And up to that point, maintenance costs will continue to climb to consume the entire investment budget.

  • Yeah, the big problem is that by definition most people live in the places where most people live. Urbanisation is over 80% in Europe and the US (and European countries hold a much looser definition of "urban" than the US).

    To increase service to most people, you need to upgrade the entire world, which is expensive.

    I'm not 100% sure they are not profitable.

    I am. They're reporting a profit right now because theyre calling the cost of new satellites as "investment" and not expenses. In a few years, when every satellite launched is a replacement, those "investments" become running costs, and there goes the profit.

  • I've got this rough theory that we can get decently historic pieces from around 50 AD (but only in central italy, nowhere else), around 1200, 1800 and then from 1900 to now. Everything else is even more of crapshoot.

    Anything between Commodus and Charlemange is especially cursed

  • I do historical reenactment, so I have a hobby that involves researching the age of a certain embroidery stitch, for example.

    I've learned to just switch off that part of my brain for games and movies, or I'd cry a lot more. I just project them to an alternate reality where they totally had nylon in 1200.