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2 yr. ago

  • Heroes of the Storm: Alexstrasza in dragon form actually isn't any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

    DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

    Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours

  • Hypnotic Pattern.

    FIreball is good, don't get me wrong. AoE damage with absolutely fucked range and radius is hard to argue with.

    But Hypnotic Pattern coming off a Bard (due to Cutting/Unsettling Words, and possibly the horrifyingly overpowered Instrument of the Bards) completely destroys any encounter it touches.

    It effectively does one of three things:

    -At worst, it burns a Legendary Resistance

    -Second worst, it wastes several enemy actions as they all need to spend turns waking each other up instead of doing damage

    -Likely: Turns any swarm encounter into a bunch of very easy 'party against one mook' fights

    -Likely: Allows you to just skip a boss' turn

  • We care because making boomer jokes, even if tasteless, is SUBSTANTIALLY less important than the general health of labour unions, worker's rights, and job security.

  • Give this one a try for a oneshot, if you're feeling saucy about trying more stuff out~ It's a big brew, so it needs lots of testing if it's ever going to achieve balance

  • Honestly, treating 'Evil' as just self-interested to the point of being willing to place your own desires above the wellbeing of others is actually one of my favourite takes on it, because

    A) It makes it legitimately challenging but also very rewarding to be Good (I mean, what NPC isn't going to like someone that actually successfully respects their wishes and needs when helping them?)

    B) It opens up Evil as a legitimate option for party members that isn't an instant dealbreaker

    C) It allows you to run creatures meant to be 'inherently evil' (devils and chromatic dragons in particular) as assholes but not completely unthinking and unreasonable, which makes them a LOT scarier- these are intelligent creatures that should be just as witty and dangerous to hold a conversation with as they are to fight. A dragon that's undeniably a selfish bastard but can make compelling cases to try and out-RP the players and get them to fall into traps or hesitate to fight them, or a Devil that knows just how to play the role of a corruptor, someone who tempts the party and plays to win the big game.

  • Ever seen Mateusz Skutnik's quote/conversation on the importance of drawing? Probably not because it's just a lore entry from a niche point & click adventure game he made that I love, but here, I think it's to your taste:

    • The importance of drawing.
    • Yes?
    • This is one of the primary rules of exploration. Why?
    • You see, drawing lets you see things. It lets you slow down, focus, tune into the surroundings. See details you'd never notice otherwise.
    • But... Taking pictures and three dimensional scans of locations lets you archive everything.
    • Archive, yes. All those thousands of archived pictures gathering proverbial dust on surveillance data discs, not seen by anyone since the day they were created. Taking photographs is the opposite of drawing. It forces you to stop looking at the object, puts a literal barrier between you and the thing you want to see. You take a picture and move on.
    • But... The amount of data saved is unquestionably of greater value.
    • I don't care about data. If it were data we're after, we would just tap into the subbot route-mapping system. We're looking for the human touch. Human hand in the sea of silent data. I want someone to tell me: Look at this, I found it and it's so important I decided to spend my time drawing it. Nothing that can be done instantaneously has any value.
  • If you see an artstyle you like, some of those artists are actually dead cheap to hire ($10 a piece, though the bigger names can easily climb up to $500), and literally all of them will be more than happy to draw pure SFW.

    Always good to support artists~

  • Can confirm, if the trains ran early enough for me to take one to work then I definitely wouldn't have a car right now.

    Kind of insane how badly our rail network (and postal service) has degraded, apparently it used to be really good, like five times faster than it currently is. Alas... Fucking Tories got their hands on them.

  • Aw, come on now. They saved them fair and square within the bounds presented to them, and they almost certainly did it because they genuinely liked them. And you cheated them out of that win for... what?

    Don't let your attachment to a pre-conceived idea of how things will go cause you to deny your players something that they've rightfully earned, especially when it's likely a small flavour thing that they care about. That minor NPC isn't going to break any plots or questlines.

  • Can confirm, our party of 20something year olds collectively adopted the Young Black Dragon our DM threw at us because she's like. Yeah she's trying to be mega evil but she's really pathetic and we love that for her. We're trying to convert her to good

  • I'm not an expert but I think this is code that can be used to make text larger and bolder- in other words, STRONG text.

    And you can see that the text being modified by those commands, in the middle of them... is 'Password'

    So they're literally creating a Strong Password

  • Damn, that game sounds amazing as a concept though. I've been really looking for something that's a decent dragon-based game which doesn't involve the dragons being relentlessly shat on by the story/all being dead or super rare.

    How bad are we talking, exactly..?

  • Hot damn. I've seen friction between upper management before but it's literally inconceivable to me that I would ever wake up and see that level of genuine hatred from like, one of my place's senior management tweeted out to an ex-CEO.

    I guess Bobby was a very special guy to the Blizzard crew, huh?

  • Ben Wallace may be a Tory (very bad), but as far as Tories go, he's the only one I'm aware of with the ability to actually focus on his job. I've never heard anything about him or from him apart from the occasional update on Ukraine, and for that, I'll at least go so far as to say: I don't think he's a clown. He is a strong contender for the Most Competent Tory.

  • Hmm. Gods who would use Infernal...

    Tiamat Cleric? Based

  • Hyper Light Drifter would be my personal recommendation. My playthrough lengths ranged from like six hours on my first run to like, an hour and a half when I decided to try and beat it quickly? But the game is really gorgeous, and a lot of fun to play

  • Made a 4ft tall tabaxi who the party found sealed into a cavity in the wall of a museum behind a painting after they heard scratching, on the verge of having starved to death in there.

    Anyways she only had 4sp on her, and she used 2sp to buy the party some flowers after they took her back to the inn to help her recover. Also she looks up to the artificer as a father figure.

    (She also has a Highly Extensive tragic backstory that the players are in the process of discovering, but basically the BBEG previously kidnapped her and attempted to brainwash her into unconditionally loving him and only him, because she used to hand out flowers to everyone and he thought that meant she was propositioning him. Incel Wizard moment.)

  • Ayy dragon waifu

    Also this is like, 9th level play at most. There are still greater heights to look forwards to!