I can make parts for the printer, accessories for filament management for the printer.
Halloween decorations… once I get the printer back online when I have this mod finished.
Parts for another printer.
Mounts for the brooms… when more filament comes in since I used the last of it for the parts for the new printer.
Save 450 on a unique appliance part they’re not making anymore which now justifies the thousands I’ve spent on this thing.
Seriously though. It is a fun hobby and if you want to just print and make things and not tinker there are plenty of good options out there. Me? I like tinkering. It’s a blast.
This video goes into the expansion of spacetime as well as cover how internally those forces don’t affect local spacetime because of the mass/spacetime curvature.
Although I have to agree with the top comment regarding this being my favorite channel I don’t understand. But the more I watch it the more I start to get a sense of a lot of it and I actually am understanding some of it
And yeah, we don’t know what, if there’s anything, it’s expanding into.
It has its strength. The downside to blender is it’s geometry based unlike Fusion and others that are parametric.
Where this shines, for example, is when you’re defining a circle with a given radius. If it’s 4mm in a cad program and you export to STL it will be polygon based. But you can adjust the density of the export and, if you need to, scale your cad up 200%, 300%, etc and export again. Always resulting in the closest approximation of that circule in the stl or export. This way you don’t lose any fidelity. Blender does have some great tools for interpolating points in a mesh so it’s not useless either.
The best analogy I can think of is raster and vector. Doubling the size of a vector doesn’t result in aliasing. But, likewise, doing a high quality image of something photorealistic is not great on vector.
I use Fusion for cad modeling. The parametric design workflow allows me to adjust measurements, etc and have them show downstream, etc. But if I’m going to import something that’s already an 3d model I’ll use blender and mesh mixer to cleanup the model first.
I’ve also used just blender when using game assets to pose a model before exporting to a mesh for use in a slicer. Since, again, it’s the tool for the job.
It was a webcomic that took itself too seriously and it was so panned that the mockery of it reverberates even today.
May not be for everybody but it was definitely something to experience at the time. Sometimes the internet has these weird flashes of communal focus (which can be both good and bad) but either way these allusions are all of us nudging each others side with our elbow and winking at the same inside joke when we see it.
I’m aware of my own gaps in knowledge. I have a PHD but the more I ponder on what I learned and the program I was involved in the more I realize what I don’t know.
My greatest strength?
My willingness to not give too much weight to what I know and focus on what I don’t know.
It’s designed to make sure that the contact point with the back plate is reinforced.
That’s the point you don’t want to have fatigue or stress during shipping, etc since it breaking off there when it’s plugged into your wall would be a pain.
I suspect it’s mainly there for the shipment from the cord manufacturer to the company that made the product and there’s little benefit in removing it on their end when they can then ship it, cover and all, to their end consumer.
Air only has so much resistance itself. High enough voltage and the closest path to ground is where the charge will go.
Just like with Lightning