I'd recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it's worth, I'm enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.
Starfield doesn't feel unfinished or barebones at all to me. There's a ton of great quest content, the art is top notch, and I haven't seen a single bug in 30 hours.
Man that last quest for Sarah was a such a TNG moment. Overall the writing in this game is a cut above most - that quest was sort of an obvious twist, but it was executed really well. I find myself wishing the animations could keep up with the writing and voice actors sometimes, but we can't have it all.
A lot of that stuff existed alongside IPAs like Dogfish Head for years. The explosion of IPAs in recent years coincides with the rise of Tree House Brewing, who may not have invented the New England IPA, but certainly mainstreamed it. At their second brewery, you'd see license plates from all over the country and you had to either show up 3 hours before opening or wait 3 hours in line. It was insanity. They were selling out every day at $15-20 a can back in 2014. They made stupid money, and their expansions since then will tell you all you need to know.
Anyway, within a year, the copycats started appearing, and that's when the IPA craze really took off.
Urban millennials. It's barely even ironic, although in my experience the retreat into hedonism and arrested development are coping mechanisms for a world that isn't even remotely what any of the adults in the 90s promised us it would be. Any outward excitement is simply a mask over a deep ennui.
Highway engineer here. It's asphalt (or bitumen), which is a product of crude oil refining. It's all the stuff that stays at the bottom when you heat crude up to over 1000°F. Because it's so sticky & viscous, it has to be heated up to around 300°F in order to be used. Asphalt is the "binder" in a pavement mixture that includes silt, sand, and rocks in various quantities and sizes, and these days the asphalt binder is usually modified in some way to improve its performance in the climate or application it's going to be used in.
A chipseal is made by spreading a continuous layer of small rocks on a prepared surface and spraying the hot asphalt over it after, which binds the rocks together. It's similar to Macadam pavement which was developed in the early 1800s and continued to be used well into the 1900s, often as a base layer for a more modern hot-mix asphalt pavement. Tar used to be used in paving a lot, but tar is made from coal and environmental regulations don't allow it anywhere that I know of. There's also a more state of the art technique that involves a looser layer of slightly larger stones, sprayed with a modified asphalt emulsion (modified in this case meaning with rubber or polymer for elasticity, and emulsion meaning it's mixed with water to make it easier to work with), called a stress-absorbing membrane interlayer, used for reducing reflective cracking from an existing pavement surface into a new overlay surface. Modified asphalts & emulsions are often used for chipseals these days, too.
Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like "who shot Steve in the face!?", that was just... chef's kiss. That and finding something interesting around every corner, and just the visual aspect of it. It's hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding...
Looks like it borrows heavily from some of the best of the open world action/arpg genre - The Witcher, RDR2, Assassin's Creed, Elden Ring, and BOTW, even a touch of Shadow of the Colossus in there. If it's as polished as any of its inspirations, it'll be a banger.
I'd recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it's worth, I'm enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.