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276
Joined
2 yr. ago

  • That's not how I saw your post. The post was taking a stance against spellcasters being superior by pointing out their limited resources. It was making an argument. There was no mockery of the argument itself.

    I was the one mocking arguments about which is better by pointing out they're both defeated by the guy who just lets them fight between themselves.

  • Good. Someone, please make this. And make it first person for the full effect.

    Other ideas for people to pinch:

    • You can only use each snippet of small talk once before collecting it again, because you're afraid of repeating yourself.
    • The game is filled with collectibles, but they're all located on the floor, so you're more likely to find them if you're in character and looking at the floor the entire time.
    • To pause the game, you have to look at your phone while standing in a quiet area.
    • Your ex-partner has a lengthy list of grievances you can hear when they're hunting you. This includes "you always run away from me at parties".
  • Social Anxiety Survival Horror. You're a guy at a friend's party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won't work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.

  • Please read what I wrote before you try to claim I'm contradicting myself.

    Disengage doesn't make them more tanky because the person they disengaged from can walk the same distance the rogue did and hit them again. Rogues do not get a speed boost without a cost in actions that negates the effectiveness of their speed boost.

    Dex save does not apply to weapon attacks or to Scorching Ray, which uses attack rolls.

    Three attacks are more likely to hit than one attack. If the rogue misses one attack, they've missed all their attacks. If one ray that comes from Scorching Ray misses, there are several others that might stand a chance.

    My comment, and every comment that came after, was about how neither damage nor tankiness is better than tactical planning. Which you STILL haven't responded to! Don't try to claim it's about something I specifically stated, in every single comment, it's not about!

  • Incorrect. Scorching Ray has a higher potential damage output than a Rogue (and always will, do the math) and has a greater chance to deal at least SOME damage each turn. The rogue has higher defence than a spellcaster and higher single-target damage output than a fighter, but they also have lower defence than a fighter and lower damage output than a spellcaster. And if they miss, they get nothing.

    The disengage and dex save stuff doesn't apply to either end of the equation. And casting components so rarely come up that it's clear you're just fishing.

    But again, it doesn't matter how much damage a rogue can deal OR how tanky they are. If they defeat both the fighter and the caster but take a lot of damage in the process, they're dead to the guy who sat out the fight until they could win. You never mentioned how a rogue is better than a guy with tactical planning skills.

    Honestly, instead of talking about a rogue's damage capabilities, you should talk about how they can hide as a bonus action and can have expertise in Stealth. They can BE the guy with tactical planning skills, damage be damned.

  • Yes, but you claimed it was a crit-fishing spellcaster with sneak attack. I already mentioned spellcasters who can do monumental amounts of damage. They're balanced by martials who can take monumental amounts of damage.

    At no point did you explain why your guy with a high damage output is better than a guy with tactical planning skills.

  • A great name if you want your son to go into the business of forks and marbles.

  • I literally just said who the winner is. It's the guy who stayed out of harms way until the threats took care of themselves, then came in for the victory lap. It doesn't matter who can deal the most amount of damage. All that matters is who deals the last bit of damage.

  • The spellcaster can deal a monumental amount of damage in a single spell, enough to wipe out a martial fighter in only a few turns. The martial fighter can deal multiple modest hits each round, enough to wipe out a spellcaster in only a few turns. Clearly, the winner is the trickster who pitted them against each other and hid, only coming out after a few turns had passed so they could stab the survivor.

  • That's the dumbest argument you could make. "The little guy is intimidating because he could tell the big guy to attack" just means the big guy is the threat, not the little guy. Imagine the little guy on his own and ask if he'd be as much of a threat at the big guy on his own. Even if he tried to hurt you, how much harm could he do?

    If anything, what you're describing isn't the little guy succeeding on intimidation. It's the little guy using the help action to give the big guy advantage, and it seems the big guy really needed it.

    Absolutely, Charisma (Intimidation) checks make sense, but you can't threaten them with simple bodily harm. You have to threaten them socially, or with a nearby weapon, or something along those lines.

  • I legitimately had someone try to argue to me that Kermit the Frog was more intimidating than King Shark.

    Also, I like having every skill be floating and see what fun stuff people can come up with. I would recommend Intelligence (Acrobatics) if you're ever going to make a conspiracy and need to do some mental gymnastics.

  • Death row is just instant execution, and the date you would be killed is now the last day you could be revived with common means.

  • "Do you want it back? It's already open now." "You know what? I think I'll pass."

  • Open a wine bottle, maybe? Put the corkscrew to use.

  • I would disagree with that being a plot twist, though. You're aware of both possibilities from very early on, and the idea that it's real appears later than the idea that it's not. It's hard for it to be a twist when people keep directly telling you what the twist is going to be before it happens.

  • None. It's not a good plot twist. Even the Truman Show didn't use it as a plot twist, but as a premise. If the story was engaging without the twist, then it's a gut punch to suddenly pull the rug and say "gotcha! The plot was meaningless!" If the story wasn't engaging, then you didn't get far enough to see the twist.

  • Throw a few goblins their way. Maybe a Rhino.

  • By the time they do, their kids will start going to school and the cycle begins again.