Give an inch take an inch
Sunsofold @ Sunsofold @lemmings.world Posts 0Comments 256Joined 6 mo. ago
The classic answer is 'suck and die' but yeah, resisting the ring was kind of a big one.
I swap mine between images and videos of my pets.
If you want to see someone play Vagante, check out Pakratt13 on the tubes. He did a daily show of roguelikes for a bit and vagante was in the rotation. That's how I heard about it.
I play, almost exclusively, non-AAA games. Some gems, known and hidden:
- Autonauts and Autonauts Vs Piratebots - Cute automation games
- Spelunky - Elegantly simple and well executed platformer
- BPM: Bullets Per Minute - Rhythm FPS. Others have tried. None I have found have been as good.
- Immortal Redneck - FPS roguelite
- Ziggurat - FPS Roguelite
- Receiver II - Unique FPS roguelike. Every part of everything that moves is simulated. The hammer on your gun hits a firing pin which hits the primer on the cartridge. You can get stovepipes, misfires, double feeds, etc. You don't reload by hitting 'reload' but go through the full manual of arms in a shooter where the tolerances for failure are fairly slim.
- Valley - running game. The feeling of letting a hill propel your running to otherwise impossible speeds, bottled. Nice little story too.
- Dredge - Lovecraftian fishing game.
- Tunnet - lovecraftian network technician simulator. Build a network to allow communication between computers in an underground society with unspeakable horrors occasionally destroying your mind/body.
- Opus Magnum - Programming puzzles
- Vagante - roguelike with tight tolerances
- Ruiner - Cyberpunk slash n dash with a soundtrack half by Sidewalks and Skeletons. Very fun.
- Tails Noir - Detective story. Normally find the anthro thing a bit tiresome but this was pretty good. Well written.
- Elderborn - First person brawler
- Webbed - be a peacock spider. Rescue your lady spider. Help insects. Fight a bird. Dance.
- A Story About My Uncle - Movement game. Jump, dash, grapnel. Simple and elegant.
- Tormentor X Punisher - Top down twin stick shooter. Everything dies in one hit. All the enemies, and you.
- Tin Can - Survival game in which you try to keep up an escape pod long enough to be rescued, which is hard when it seems to have been made by the lowest bidder's lowest bidding subcontractor and maintained with all the loving care of a convenience store bathroom.
1st off, intelligent =/= eloquent.
That said, no one can play a character smarter than the real life DM. If you are dumb and the DM is smart, he can tell you what your character would do with more intelligence. If you are smart you can think of it yourself. However, if the DM is dumb, it won't matter how smart you or your character is, because the universe your character inhabits is made of stupid.
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This doesn't even make sense to me as a question. I don't know why I would watch hours of a show I don't like on the off chance it might get better. There is so much entertainment available these days. Why would you torture yourself with something showing direct evidence of poor writing over something that could easily be better just by being 'okay?'
A lot of games are written pretty 'middle of the road' to get as much of a broad base as possible. A few stand out though.
The Last of Us really hit hard when I played it. I came to the end of that game feeling a little bit like I had an adoptive daughter, and feeling guilty that I had, to my mind, let her down.
There wasn't much 'writing' in it but Shadow of the Colossus also hit me pretty squarely in the chest.
Hellblade: Senua's Sacrifice was another that had some real power to the writing. Go listen to this setup (stop at 2:47)and tell me that isn't made to give goosebumps.
I've never played it but 'Pony Island' seems to have a pink color scheme and I'm guessing it's about ponies, so maybe?
It can be that. Never played Ghosts so I don't know about that one in particular. Some games do other things with it, but that sort of thing is absolutely usable to create that 'trapped' feeling.
Great, just in time for the number of shipments of imports needing to be distributed across the US to plummet...
Until more recent times, a handful of hard boiled eggs was cheap, highly nutritious, and damned good with a sprinkle of salt/pepper/tajin/paprika/furikake or a dollop of mayo/sour creme/sriracha/nacho cheez/butter/etc. Potatoes are still pretty good in the same ways; just bake and let cool and you can add any of those same toppings and chow down at any time. Or get the smaller ones and airfry with a spritz of oil and salt. As long as you eat the skins, it's good nutritionally too.
While Trump seems morally capable of doing such things, nothing about his history has suggested he has the competence for it to be a coherent master plan.
Or is salad an undercooked and dry soup?
If you want to produce the sensation of being trapped you have to use the feeling of power and loss. It stems from the sense of 'If I could just...' If I could just get out there, I could defeat that henchman for him. If I could just get out there, I could solve that riddle for him. If I could just escape this box, all would be fixed.
Now, the trick is, because this is a video game, players have a reduced sense of agency. The player's sense of capacity is 'what happens when you hit the button.' Mario, before more modern adaptations, had a capacity to move left and right, jump, run, and 'use ability.' The player never had the ability to do anything else, so it never feels like a limitation. No one ever said, 'playing Mario makes me feel trapped because I could beat Bowser if I could just access the cannon that's right over there.'
So, to produce the feeling of confinement, one must create the sense of power, and then take it away. Give the player enough power that they could even defeat the dragon, but then take it from them so they feel limited. If you can find a way to make it feel like it's not even forced, as in they feel like they could have won the game in Act 1, Scene 1, but their lack of skills as a player were what made them lose, all the better.
If that's the style of game you are looking for, I could see a structure of 'do code golf puzzles to:
- program robots to help the knight directly'
- 'trick' henchmen or magical castle elements (abstracted coding) into doing things that help the Knight'
- write the guard's 'daily action plan' so they patrol in a way that doesn't get the knight caught'
- complete abstract 'magical haxors' that open the dragon's firewalls'
- social engineer the dragon between runs to let you have more supplies'
- give simple instructions to collections of small woodland creatures to do simple things that add up to a real goal (in the vein of Opus Magnum)'
I played one a few months back that might fit the bill. 'Garden Life: a Cozy Simulator' It's a game where you grow/decorate a garden of flowers and sell/give them to people. Very pleasant.
That's kind of subjective.
There are two broad views on whether something 'was a good plan.' Generally, everyone agrees that accomplishing the intended goal is the first requirement, but people tend to divide then on whether there is a secondary requirement. Many hold that the second necessary requirement is that the action doesn't violate prior tenants.
e.g. if the goal is to get children out of a burning building, actually getting them out is generally a minimum requirement for 'a good plan', however, if the plan is to get them out by punting them out the window, it would be argued by many that the plan was bad because it violates a prior tenant to not hurt the children.
For the tariffs, it is almost a given that it will create a better business environment for companies that want to compete in sectors where tariffs act as a protectionist measure. However, it is also generally a given that the tariffs will cause financial pain for the average American, whose standard of living depends on cheap foreign labor. For many people, the damage done to the American public is like the punting. It violates established values, and thus becomes a bad idea.
This also all assumes the stated goal is the real goal. The claim is the tariffs are intended to help American businesses, but the general interpretation is that's a lie. Many people believe the tariffs are simply a threat to get obedience from other governments. From this view, the tariffs are a failure, because essentially no power has been gained over the rest of the world, and many places that were cooperating freely before now have antipathy toward the US.
Seems like it creates bills, but also has enough hype behind it to generate investment/donation interest.
For as long as I've known it I've preferred the version of Ghost's Cerice done by Saint Raven, a much less known band out of Utah.
The NASA computers were among the most advanced computer science of their day. They were built by engineers with cutting edge technology. Chrome is a web browser, an absurd behemoth intended to view everything from a static page from twenty years ago to a dynamically assembled webapp using frameworks even the app's creator doesn't know one tenth of, but still has to import, and the whole thing is built to spy on what you do while you surf for cat pics and pussy pics for the ten trillionth time, feeding google's monopoly.
Not even apples to oranges. Apples to the lump formerly known as the planet Pluto.