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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SU
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2 yr. ago

  • Fucking a catfish is tame shit.

    "The judge had a habit of masturbating with a penis pump under his robe during trials."

    "Investigators later collected carpet samples, Thompson's robes and the chair from behind the bench, and found semen, according to court records."

    Oklahoma has us some judges, now.

  • Very true, but doubly so if it's family.

    You have to approach loans to friends and family members as straight-up "gifts" without anticipating ever seeing the money again. If you do ger repaid consider yourself very lucky.

    My wife and I "loaned" a dear friend of hers $2000 at the start of covid. He hasn't mentioned it since. But we went in knowing this was the likely outcome.

  • This is true. Gaming chairs are a scam. They're made in China and sold in bulk to wholesalers for $40 who mark them up and sell them for $600. I have one and hate it, it's hard as a rock and not adjustable.

    Gamer's Nexus

  • This isn't cleanable. That kitchen is destroyed as effectively as if it were burned.

    For white cabinetry to look nice as it does in the first Pic it has to be nearly pristine. Our eyes are very sensitive to mottling of color. There's no way to get that brown stain and odor out of all that white cabinetry.

  • No, you won't be charged retroactively for previous downloads. But the change does retroactively affect games previously released on Unity.

    So last year you made decisions on your game's price and revenue model that are no longer true. if you made your small game free to play with microtransactions and its had more than 200,000 installs you're probably shitting yourself. Unity will be charging $0.20 per install even if it's to the same device multiple times. A million installs of your game is you having to write a check to Unity for $160,000 for installations alone.

    So your microtransactions game now must average a spend of at least $0.20 per install, plus per seat licensing of Unity, plus your overhead for it to even begin to make a profit.

    And Unity has said that multiple installations on the same device will all be charged. So it's inevitable that script kiddies with bad attitudes are going to install a game thousands of times. Unity has said you can appeal this type of behavior, but that puts the onus of detecting and reporting this stuff on the devs, further increasing their workload and risk.