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392
Joined
2 yr. ago

  • Biggest moves in which direction? They let MS buy Activision...

  • I don't hate ABP, it used to be the main one everyone used, including me. Problem is it stopped working well at some point so we all switched to uBlock Origin. I'm glad ABP is working well again, but I'll keep recommending uBlock Origin as long as it keeps working.

  • What's X? Oh right... he's still sticking with that huh?

    "I told you, my name's not Steve anymore. You have to call me Dragon Master!"

  • So fully blocking ad blockers other than the most popular one? I guess we should be glad they weren't this bad at programming 18 years ago when they launched Youtube...

  • found all the pending ones, opened them, unsubscribed (clicked the yellow “subscribe pending” button) and resubscribed. After that, I refreshed the page

    Thanks, this worked for me. Note, the refresh is needed because it will still say pending until you refresh.

  • Wow. That's a pretty bold move considering they've been advertising it on "Coming Soon" for like 4 months at this point ("Soon(tm)"). Shame...

    Thx for the info!

  • I am in shock at the number of people upvoting positive comments about this scam project. Until they refund all the people they defrauded to get the project off the ground, they will continue to be dragged down by their own fucking karma.

    Suckers want to spend money on it now, knowing everything we know now? That's on you. But plenty of us didn't know we were being conned at the time.

  • When did the game come out? I just went to check it out on my Xbox and it's no longer showing as "coming soon" on Gamepass, but it's also not on "Recently Added to Gamepass". In store there's no release date. Did something happen to the Xbox release?

  • It was absolutely the latter. And I absolutely would sue if I didn't have serious health issues (hello, cancer!) to deal with instead. It takes a lot of time and effort to deal with something like that, and that's just not in the cards right now.

  • Speaking as a relative linux noob, Mint is probably the most recommended distro I've seen now that Ubuntu jumped the shark. Not sure how anyone could think it needs more recognition.

  • They found out what? Their business wasn't affected at all as far as I can tell. They should have been broken up and shut down but instead they got caught doing the same thing AGAIN.

    So yeah, not sure what Tesla is going to find out other than "money means you can get away with anything", which Musk already knows well.

    And just to be clear, I own a Tesla. I just got it back from the shop after ELEVEN MONTHS because those fucking tools would rather sell more cars on false promises than divert some parts to repair the cars they've already sold. I love that car but I'm selling it. Nobody should go anywhere near Tesla cars until they get their supply chain shit together.

  • I didn't pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they're making isn't the product they sold me. Perhaps wasting your money buying the "game" now gives you a better chance of receiving the product you think you're paying for, but I wouldn't bet on it. They've already proven themselves to anyone paying the slightest attention.

  • Yeah, probably not my cuppa tea, but I will keep an eye on it. Space ships blowing each other up has potential, even if it's not my favorite style of said activity.

    And I bet it releases before Star Citizen for a fraction of the price!

  • Well to be fair, X4 isn't my favorite of the bunch because of its (lack of) similarity to Wing Commander. It's not really that kind of game. But it is fun and scratches the space economy itch more like a Freelancer or Eve.

    I hadn't hard of Nebulous. I see what they're going for graphically (Homeworld style). I'll have to keep an eye on it. But yeah the fleet combat part of X4 never quite got me interested beyond "if I make 100 fighters, I should be able to take out pretty much anything". Controlling large fleets was always a weakness of the game, one of the janky bits. But Building stations, setting up an economy, piracy, and all that stuff is still fun.

  • I played Elite for a little bit, maybe a month or two, before it got to the point where it just felt like a job.

    I love the X series. I have hundreds of hours in X4. It's definitely my favorite of the bunch.

    Everspace 2 was fun, but never hoked me for some reason.

    The most "Wing Commander" game in recent memory was Star Wars: Squadrons, IMHO. Shame they decided to make it CoD in space though... I'm not big on the multplayer aspect and the single player campaign was super short.

    Starfield was a huge disappointment. etc etc

    I believe they said the last expansion for X4 was the last one. Here's hoping there's an X5 coming.

  • According to the game’s original pitch on Kickstarter, it would be a space sim with a co-op multiplayer game, an offline single-player experience, and a persistent universe. It’s since become a massively multiplayer online game and a separate single-player game with first-person shooter elements called Squadron 42, which RSI originally pitched as “A Wing Commander style single player mode, playable OFFLINE if you want.”

    This is what bugs me the most about this whole fiasco. I paid into the original Kickstarter because Wing Commander through Freelancer were my favorite games and I wanted more of that.

    The current project, even if we were to VERY charitably call it a game and call it playable, is nothing like Wing Commander or Freelancer.

    If they were still making an actual Wing Commander type game after all this time, my copium might still be in full effect. But this current... THING... isn't even the game they promised in the first place. It's so disappointing.

  • What's the over/under on how much this guy paid into the "game" so far? I'm gonna say with this level of defensiveness, at least a few hundred dollars. Considering he plays with his wife, probably double that.

  • I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can "play" it now, but it's still not a game, it's a tech demo and sandbox.

    I'm perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.

  • For me personally, I tend to compare it to movies. I have no problem going out and paying $15-20 to go be entertained for 2-3 hours. By that metric, a $60 game needs to keep me entertained for maybe 10 hours for me to feel like it wasn't a complete waste of money.

    As I alluded to before, I tend to also value how entertained I am during that time. A good movie or a good game doesn't have to be long to be worth the price of admission. And conversely, there are games that I have more time into that I feel like were not worth the price (coughDiablo4cough) but I kept playing because of a combination of sunk cost fallacy and trying to find what all those other people thought was so good.

  • What you're asking about here is value, which is a purely subjective thing.

    Here's the thing: we all play games for our own reasons. Some play for an interesting story, some play for challenging mechanics, some play to be scared, some play just for something to pass the time. How much you enjoy a game will depend on how well it meets your goals and that's often hard to quantify.

    If your sole purpose of playing is to pass the time, then sure $/hour is a great metric for how good a value it is.

    And let's not forget that people all have different amounts of disposable income. For someone with a lot of money to spare, it takes a lot less to make $60 "worth it" than for someone without reliable income.

    At the end of the day, everyone has their own idea of value and it will change over time.