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641
Joined
2 yr. ago

Scheiße!

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  • Meh, its base-2 exponent is not a power of 2. I'm more of a 65536 kinda guy.

  • Scheiße!

    Jump
  • The distant cousin on "16384 is a nice round number"

  • Here it is:

     
            #!/usr/bin/zsh
        
        nl=$'\n'
        dnl=$'\n\n'
        
        url=$1
        msgcontent=$url; shift
        argi=1
        for arg ($@); do
            argi=$(($argi + 1))
            msgcontent=${msgcontent}${nl}Argument\ ${argi}': '${arg}
        done
        
        title="${0:A}"
        msg="An application attempted to open a web page:${dnl}\"${msgcontent}\"${dnl}Copy the URL to clipboard?"
        
        kdialog --title $title --yesno $msg
        answer=$?
        
        if [[ $answer = 0 ]]; then wl-copy $url; fi
    
    
      

    If you want to translate it to Bash, keep in mind that arrays behave differently between the two shells, and syntax like for arg ($@); do would likely misbehave or not work at all.

    Also, there's an issue where some applications do something weird, and the URL seems to be a zero-length argument. I have absolutely no idea what's up with that.

  • You can set some browser-unrelated program or script as your desktop environment's default browser, for example I wrote a Zsh script that creates a KDE dialog and asks me to copy the URL to the clipboard.

    I'm not currently at my PC, but if you want it I can paste it in a comment here when I get to it - it shouldn't be too hard to translate it to Bash, either.

    Other than that? /usr/bin/true is a pretty nice default browser for applications to start without your consent, very minimal and lightweight.

  • Also gamers when any scene at any point has less than 500000 polygons and UINT32_MAX particles, each with its own material

  • Oh, std::enable_if is straight up worse, they're unreadable and don't work when two function overloads (idk about variables) have the same signature.

    I'm not even sure enable_if can do something that constraints can't at all...

  • I imagine reflections would make the process more straightforward, requires expressions are powerful but either somewhat verbose or possibly incomplete.

    For instance, in your example foo could have any of the following declarations in a class:

    • void foo();
    • int foo() const;
    • template <typename T> foo(T = { }) &&;
    • decltype([]() { }) foo;
  • No, that's Vim

  • Spaces between paragraphs should work, you have to use two new lines for them.

    They seem to work on my instance's web interface and on Jerboa...

  • Tip:
    you can replace your periods with three dashes to get a horizontal separator, which I think is what you were going for. It's markdown syntax, it should work for most clients.

  • Rule

    Jump
  • Huh, the 3 letters on the right seem to use a different font, I wonder why that may be...

  • Yeah, that's what I was thinking of. I don't know how C++ could reasonably have Java-like reflections anyway...

  • Wouldn't compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.

  • I can see the footguns, but I can also see the huge QoL improvement - no more std::enable_if spam to check if a class type has a member, if you can just check for them.

    ... at least I hope it would be less ugly than std::enable_if.

  • With how Halo has been rammed into the ground, Halo vs. Copilot is a fair fight

  • No harm in asking, nw:


    The first one that comes to mind is Fortnite, it has been used for advertising Halo and Star Wars, at least I think those were sponsors veiled as simple crossovers but I'm sure they're not the only sponsors/crossovers.

    Though, mostly I was refering to almost every live-service game as of late, if you count "please check out the shop and buy these new skins" as advertisements. They're not being paid by third parties to deliver them, but they sure were as annoying as TV ads when I experienced them...
    The latest example I can think of is Sea Of Thieves, where I still haven't fully figured out how menus work because sometimes half of the screen points you to some kind of shop.