There's some gore, like when:
::: spoiler spoiler
Mr. Liebrandt gets his finger chopped off, and
When Elsa is stabbed and bleeds out.
:::
But neither of those examples are really focused on in the way, say, the Saw series does.
This wasn't a huge surprise, punitive damages aren't dischargable through bankruptcy. It's not supposed to absolve bad actors and let them start scamming again, so if they've fucked around it's more than willing to keep letting them find out.
I expect any war game or film to be at least somewhat propaganda-ish, though some do it with more nuance than others.
My go-to example of an anti-war war game is Ace Combat. Despite having licensed planes from Lockheed, Grumman, Sukhoi and many other real life defense manufacturers, every single depiction of the wars in its games are negative. In fact, one of the most often cited criticisms of Ace Combat 5 is that it took the anti war message too far and became preachy.
This is the Ace Combat 04 between mission storyline, it's twenty minutes and is a nuanced view of the war you fight in those missions, from the perspective of a young boy in a city occupied by the enemy.
Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they're Quantum Reconstructors that need to be turned on in each level to use them, sometimes they're Vita-Chambers ready to use, sometimes it's your all-in-one utility companion Elizabeth with a medical bag. In all cases you're free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.
I never actually timed it but I can work it out. Back of the hand maths says 25 is a third of 70, roughly, so the journey used to take a third of the time, twenty minutes.
'Oh I see, the driver had a shotgun so he was pulled over. Bull riding though...oh, it must mean the bull sign on the radiator' I think as I squint at the thumbnail.
Opens link
'Wow okay no that title was much simpler in retrospect. Very straightforward.'
FWIW, I used to have an ebike that went up to 70, as an adult, that I used to commute to work and do shopping. New regulations came in restricting all new ebikes to 25 km/h, and now a shopping run takes an hour one-way.
And they're added to spam lists all the time. All you need do is draw up a list of the twenty most popular, because frankly Gmail and outlook already cover so many while leaving room for privacy-friendly providers.
I'm still playing through II. It's not as immersive as the first one, but the mannequins in Chapter 3 were able to terrify me in a way none of the monsters in the first game could.
Vampire: The Masquerade - Bloodlines has special lines that unlock according to your character build. Unlike a single Charisma skill, they're divided into skills like 'Intimidation', 'Seduction', 'Erudite', etc. Intimidate options appear in ALL CAPS HULK SPEAK, seductive options are in italic in handwriting, and Erudite appears in blue. If you lose your humanity and become too bestial, dialogue starts disappearing as you're too far gone to understand it and NPCs start being too scared to talk to you.
Xbox owners who are not following video game news every second of the day might find themselves buying a Series S version thinking they can play co-op with their friend who owns a Series X and they…can’t.
The problem here is implied to be local co-op between X and S players?
This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation.
PS3's switch to cell architecture springs to mind, which put game devs on their back feet trying to write code for it and made backwards compatibility impossible without including a PS2 in the case.
They aren't in the job market, the EIC formed a new company with the staff that quit.