It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?
Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.
My tabby looks up at me, meows, and flops onto her side for belly rubs when she first sees me in the morning. When she’s had her fill, she gently pushes my hand away with her back paws. It’s so cute!
Well if a person wanted to use Usenet to download news and totally nothing else, they would need two things - a Usenet provider and an indexer. Both cost an annual fee, but it’s less than $100.
Newshosting for Usenet access, this gets configured in nzbget or sabnzbd as a news server. Then NZBGeek gets configured in Sonarr and Radarr as an indexer.
Guess I’ll stop my current playthrough since everything is getting revamped. I want to re-experience it with a fresh character.
But what to do? Street samurai? Knife throwing one hit kill ninja? Master of explosions? Puncher of faces, exploder of heads? Netrunner 2.0?
The possibilities are… well, not endless, but abundant. The only gripe is that no matter what you need to spec into Technical Ability to be able to craft/upgrade the best gear. Making it pretty much mandatory if you’re minmaxing damage (to my knowledge there is no vendor that can do it for you if you lack the skills) makes it so that 14-17 points of your character are going into that stat no matter what.
It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?
Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.