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2 yr. ago

  • lowering foliage draw distance, LODs, Volumetrics, particles, crowd density etc. does lower your draw calls though.

    Yeah, the series X has a faster GPU that can take advantage of the slightly higher clocks for higher framerates or additional detail/objects.

    Practically speaking that 6% makes no difference whatsoever in terms of whether or not you can do something. Maybe the series S drops a few frames below it's target when something intense happens, that's going to be about it.

    The memory bandwidth is shockingly halved with 2GB of it running at 1/10 the bandwidth of the X though, I see that being a huge issue in many titles.

  • Just unlucky, I've played through the game many times and some runs I get none other runs I get a lot. There is a pattern to some of them, but if you are just picking yourself it's truly random, there's no "loaded dice" system involved to throw the player a bone. (though you'd think there would be with how aggressive catchup is XD)

  • it's actually 200mhz (had to fact check that) a 6% difference, which is surely made up by not having as many draw calls to do and hardly anyone has that as their fundamental limit anyways, when a game runs at 60fps (or more) on the X and 30 (or 60) on the S there's clearly a ton of headroom. Almost all games on these systems are certain to be GPU limited on the Series S.

    The memory is a significant enough difference to matter though.

  • It's just different, I don't know as I've gotten older the "edginess" of the older titles doesn't really hit with me anyways so I didn't miss it at all and I felt it was replaced with a more modern take on the idea. They did some really fun stuff with it, for example there's a set of missions where you go LARPing all over the map with dart guns in a kind of weird mix of mad max and high fantasy. I didn't like the characters in the crew at first either but they grow on you I don't think the gang in the other games was any less corny or goofy these ones are just more modern takes.

    I think edginess had it's time, but it's old hat now. It still feels every bit a madcap gang adventure a Saints game should be. I wouldn't spend $60 on it, but for $20 it's a winner all day if you just want a dumb fun game. There's plenty to do and plenty of actually new gameplay changing things to discover and unlock. Clearing out gangs feels a bit repetitive, but not much different from something like Far Cry 3/4/5/6

    Maybe it's not your thing, and I think it's probably fair to level the critique that it's not what the hardcore fans really wanted, but I don't think the game fails to deliver a good experience overall especially now that it's all bugfixed etc. (which it was shortly after launch but still that launch sucked a little)

  • The CPU is only 100mhz slower and identical in every other respect so it really is good enough to be considered the same. But yes I suppose memory bandwidth and size can be an issue downporting games.

  • ITAR only requires that employees be a US person (so green card at least). But yeah it's a rough call because of that.

  • My buddy even produced a 60second live action ad for them that got axed over the "drama". People act like all the other games were masterpieces somehow. I'd still also love to see a remaster of the first two games but that's neither here nor there.

  • It's a pretty decent game, I still don't understand why everyone was so down on it. I had a lot of fun playing it, there was decent variety, the gunplay was good, and the silly storylines were entertaining.

  • Also fab production is a fundamental limitation to a greater degree than it was in the past, prices typically fell quickly as a process node gained better yields and could be made on less busy production lines but you have a much higher fixed cost just to convince TSMC or whoever to put you high enough up in priority to get your wafers made at all.

  • Games are being held back by the requirement that all features are available on the Series S.

    I still don't understand this argument they have almost identical CPU power. The S can do pretty much anything the X can do but at a lower resolution. They were actually really smart about how they specced them out to allow this.

  • Eh, it will be in the bonus features of the Blu-ray if you really want it, it's just a tiny thing to sweeten the idea of seeing it again, it's not like they are screening a whole new cut of the film. I'm willing to bet it's inconsequential and unsatisfying.

    Also someone will post a cam of it somewhere if you REALLY want to see it.

  • "Teaching sand to think was a mistake"

  • Who really knows it's all very strange to me, the scene has generally always been very much out of mainstream politics except when it relates to tech/IP law, and generally pretty egalitarian, insofar as no one knows who is on the other end of any conversation.

  • enough in a pinch to get a call or some texts out order a rideshare/taxi from the bar etc. this would be more useful for topping up a rechargeable flashlight or... your other vapes.

    Though back in the day I was doing exactly the opposite of this 🙃

  • I feel like there's enough established content for a good team to create a style book and do a good job sticking to it, though I will say, I don't think it would necessarily hurt the games to have new styles of writing and humor come in but obviously they run the risk of it not really working when what they have has worked for so long.

  • Oh yeah, I forgot, it's been a decade you used to literally just punch sheep and I vaguely recall when that update dropped. I recall eventually just looking stuff up, but a lot of it I figured out on my own first. Redstone is absolutely something that really needs an in game guide that the game completely lacks, nothing about it is intuitive at all, even if you know how digital logic works it behaves a little strangely.

    I always played the game to build cool forts and castles so wool was definitely useful to me to make them look good.

    zombies dropped feathers because the game didn't have chickens until sometime after 2012 (0.3?) and you needed them for arrows alphas are just like that. The Rust alpha was similarly nonsensical.

    I always thought part of the appeal was just discovering the world and how it works, but it's so established at this point it's better to just have a guide in game.

  • The early builds had few enough things you could make that it wasn't really that hard to intuitively figure out but in it's current state it would be near impossible to figure out how to make some things without recipes to guide you.

    like early alpha builds I think the only thing that would have tripped you up hard would be trying to make dynamite firestarter, or shears even then you could experiment for a while and figure it out.

  • Especially when we know it runs without any major issues apart from audio desync at higher frame rates in Xenia.

    There's some really minor details with animation that would require some patching to get best results but nothing too difficult and even if you left them in only wonks like me would really notice.

    And audio desync is probably only because of the emulation accuracy but even if it's an inherent problem with the code it can be fixed relatively trivially.

  • I think in some cases there's a lot of merit to it, for example Red Dead Redemption, both games are pretty graphically intensive (if not cutting edge) but it's used to further the immersion of the game in a meaningful way. Red Dead Redemption 2 really sells this rich natural environment for you to explore and interact with and it wouldn't quite be the same game without it.

    Also that example of Tomb Raider is really disingenuous, the level of fidelity in the environments is night and day between the two as well as the quality of animation. In your example the only real thing you can tell is the skin shaders, which are not even close between the two, SotTR really sells that you are looking at real people, something the 2013 game approached but never really achieved IMO.

    if you don't care then good for you! My wallet wishes I didn't but it's a fun hobby nontheless to try and push things to their limits and I am personally fascinated by the technology. I always have some of the fastest hardware every other generation and I enjoy playing with it and doing stuff to make it all work as well as possible.

    You are probably correct in thinking for the average person we are approaching a point where they just really don't care, I just wish they would push for more clarity in image presentation at this point, modern games are a bit of a muddy mess sometimes especially with FSR/DLSS

    It mattered a lot more early on because doubling the polygon count on screen meant you could do a lot more gameplay wise, larger environments, more stuff on screen etc. these days you can pretty much do what you want if you are happy to drop a little fidelity in individual objects.