Germany's government has been slowly shifting towards neoliberal and reactionary politics for the last few decades. The SPD (the self-proclaimed "social democrats"), who currently have the most seats in the parliament, are not actually pushing for progressive policies but make concessions to neoliberal agendas whenever possible. Similarly to the US Democrats, they often act as a controlled opposition, focusing on liberal issues while dismissing progressive/left-wing policies. The Green Party, which holds the second-most seats in the cabinet, has some progressive voices but also has a history of supporting western hegemony when it comes to foreign policy (especially in the Middle East). Together with the aspects mentioned in the article, this is the reason why German politicians are so ignorant of the Palestinian cause and unwilling to push for any kind of long-term deescalation.
As someone born and living in Germany, I was expecting our politicians to act this way, unfortunately. What I, personally, didn't expect is how often progressive media outlets here are behaving like Jacobin describes them in the article. Hearing progressive/left-wing voices that I usually listen to, shaping the public discourse towards a more regressive/antisocial one is what terrifies me the most.
Anki is absolutely awesome. Since there is a large amount of community made decks, I found one that was specifically made for the book I used for learning Japanese. In addition to that, I also found a free Japanese-English dictionary app that had the option to add words as flashcards to a specified Anki deck. Even though it doesn't have the most modern looking or intuitive UI, Anki is my main tool for learning Japanese because there are so many useful integrations and a large community behind it, and it is completely free.
Those are just technical details. Misinformation about the IDF-Hamas war is so insane, you can't even look at "reputable" mainstream media outlets without getting ahistorical analysis, zionism or antisemitism. We are witnessing ethnic cleansing and cruel war crimes here because all the parties who had the possibility to prevent this decided not to. Instead of focussing on the historical context and the steps necessary to deescalate this conflict, the media is focussing on the question of which acts of violence are justified and which aren't.
Very exciting to see! I wonder why the throttling is so imprecise in this test-hop. I would've assumed that having small nozzles and a compact design like this would make it easier to control. This is all just speculation, ofc. but maybe the engines are made to perform better with heavier loads than this proof of concept design. Hopefully, Everyday astronaut will visit them again one day to ask more questions about all the progress they've made.
Mike Lindell is trying really hard to convince us that we are all taking part in a Mockumentary, and he's just a paid actor who is doing a comedic bit. The only thing that's missing for me in this video is the intro from The Office and the camera panning to Jim every now and then, who looks like he's trying hard not to laugh.
I think every school in the USA needs a geostationary satellite with a high-powered laser so that any school shooter can be vaporized at the speed of light. Without high-precision orbital strike capability, the USA won't be able to solve their gun problem... I mean, what else could you possibly do to combat gun violence.... 🤔
This sounds a bit like hamster simulator, which we used in high school in our “programming” class, the site is in German, but you might the idea. But I can absolutely see how you can make this more compelling.
Deutsch wäre jetzt kein Problem für mich und ich glaube, ich erinnere mich sogar daran, das auch mal im IT Unterricht gehabt zu haben. Leider war die Lehrerin damals 'ne Katastrophe und ich hab’ das meiste von damals wohl schon ausgeblendet 😅
Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.
Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.
I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I'd want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.
Building something in-game and extending the world with coding is an interesting perspective. I haven't thought about it this way before. Instead, I always thought about solving programming tasks and, therefore, solving some issue in-game. I'd have to think about this more and see if I could incorporate that idea. Thanks for the suggestion!
I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.
Unfortunately, I haven't played any of these games, but I have scrolled through that category myself to see what's out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn't really communicate well, that the way I envision my game differs a bit from these approaches. I don't actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.
I have probably seen too much NotJustBikes lately to say anything positive or constructive about car sharing and how it affects society. But when it comes to the technical side of implementing such a service, there are some interesting problems to solve (depending on the scope of your project ofc...). You mentioned the traveling salesman problem, which considers one agent who is trying to find the distance-optimal route. When it comes to multiple cars and multiple ride requests and time constraints, the kind of algorithms you want to look for are more generally called assignment problems. If you want to dive into code, you can look up "google hashcode 2018 rideshare" which was a coding competition with a closely related problem.
Nextcloud AIO is just a link (just the local IP+port) to the maintenance interface of my NC installation. The officially supported docker image of Nextcloud (link here) has a built-in maintenance interface which allows you to update the installation and all dependencies.
Because Nextcloud is more complicated to maintain (especially when you have a lot of apps installed), I have split all that functionality across multiple smaller services. Baikal, WebDAV, Vaultwarden and Freshrss are technically not needed if I use Nextcloud apps, but all of those services are easily configurable as docker containers and if one of them fails, none of the others are affected. If I use Nextcloud for everything and treat it as a monolithic service, I would lose all functionality if the service fails. Because of that, I only use Nextcloud's core functionality, which is syncing files across devices and automatically uploading all the pictures I take with my phone. For everything else, I have a dedicated service that is easier to set up and maintain.
Those suggestions are on point! I added them both.