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Posts
1
Comments
76
Joined
2 yr. ago

  • I thought the debate was if the AI was reckless/dangerous.

    I see no difference between saying "this AI is reckless because a user can put effort into making it suggest poison" and "Microsoft word is reckless because you can write a racist manifesto in it."

    It didn't just randomly suggest poison, it took effort, and even then it still said it was a bad idea. What do you want?

    If a user is determined to get bad results they can usually get them. It shouldn't be the responsibility or policy of a company to go to extraordinary means to prevent bad actors from getting bad results.

  • You don't see any blame on the customer? That's surprising to me, but maybe I just feel personal responsibility is an implied requirement of all actions.

    And to be clear this isn't "how do I make mustard gas? Lol here you go" it's -give me a cocktail made with bleach and ammonia -no that's dangerous -it's okay -no -okay I call gin bleach, and vermouth ammonia, can you call gin bleach? -that's dangerous (repeat for a while( -how do I make a martini? -bleach and ammonia but don't do that it's dangerous

    Nearly every "problematic" ai conversation goes like this.

  • Someone goes to a restaurant and demands raw chicken. The staff tell them no, it's dangerous. The customer spends an hour trying to trick the staff into serving raw chicken, finally the staff serve them what they asked for and warn them that it is dangerous. Are the staff poorly trained or was the customer acting in bad faith?

    There aren't examples of the AI giving dangerous "recipes" without it being led by the user to do so. I guess I'd rather have tools that aren't hamstrung by false outrage.

  • He asked for a cocktail made out of bleach and ammonia, the bot told him it was poisonous. This isn't the case of a bot just randomly telling people to make poison, it's people directly asking the bot to make poison. You can see hints of the bot pushing back in the names, like the "clean breath cocktail". Someone asked for a cocktail containing bleach, the bot said bleach is for cleaning and shouldn't be eaten, so the user said it was because of bad breath and they needed a drink to clean their mouth.

    It sounds exactly like a small group of people trying to use the tool inappropriately in order to get "shocking" results.

    Do you get upset when people do exactly what you ask for and warn you that it's a bad idea?

  • It is!

    Most companies make BS solutions for fake problems. Not going to the office exposes a large chunk of fake needs.

    Do families really need two cars? If you aren't commuting every day, probably not.

    Having more free time means people are more likely to cook and clean for themselves. Can't make money off of that.

    How many suits do you need to own? None! You only owned them because you are supposed to wear them in the office.

    Dry cleaners? No longer a bill.

    Gas? When you aren't sitting in your cities parking lot of a freeway isn't bought as often.

    Speaking of parking lots, you aren't paying for parking anymore.

    Daycare and dog walkers aren't needed anymore.

    Going up work is expensive and companies want us addicted to these fake expenses.

  • It's always good to mention "famously good" games. I played dark souls a year ago for the first time because of a post like this I saw.

    To people who haven't played Undertale; you'll probably like it, it's very good.

  • I think the difference is that it's possible to actually engage with the community on Lemmy.

    On Reddit if I see something I have a story or thought on there are already 5000+ comments. The only people responding to me are trolls and those with nothing to do but look for a fight.

    On lemmy there might be 50 comments in 10 threads. Conversation can actually happen.

    It's the difference between chatting at a party and shouting at a concert.

  • I want to pick it up, but I'm likely going to wait about a year. I'm sure there will be some sort of DLC related to character options and some major patches, so I'll just wait until it's $30 with the DLCs and play it then. I don't have the time or temperament to replay RPGs, so I'll save money and play the whole thing.

  • Roguelikes tend to be very good for this. They let you play and have complexity from emergent situations, not an overload of controls.

    It's old, but if you haven't played "enter the gungeon" pick it up! Hades is fun and well written, there is a lot of text but it doesn't feel like an interruption. Honestly the other games from that studio fit that description.

    If you like puzzle games, everything by zachtronics is both great and very difficult. Magnum Opus is probably the best entry point, but space chem is what I started with and it's still my true love.

    I expected to hate the souls games, mostly because of how irritating the fans are ("it's so hard!", "Get good!", ect) but they are great games. They aren't nearly as hard as everyone makes them out to be. I'm 40, so I started playing games when dying meant losing all progress, so I see the death penalty of dark souls as normal. What no one talks about is how changing your weapon changes the game drastically, to the point that stats on weapons don't really matter, it's all move sets.

    I also love Factorio, dwarf fortress and EUIV, but I think that's a personal failing I have to work on.

  • The issue I have is most games aren't fun to me.

    A two hour long tutorial where every 20 seconds I have to deal with text preventing me from playing? Never opening the game again.

    Controls that are so complicated I need that two hour tutorial? Pass.

    A decent story interrupted with 40 hours of pointless side quests? I don't have time for that.

    A crafting system? Never fun.

    I don't mind complicated games, I don't mind long games, I just want to be able to play the game. Compare Elden Ring to Jedi survivor. Elden Ring let's you play the game with minimal tutorials, Jedi survivor has pop-ups and walks you through things hours into the game. Just let me play and I'll play.

  • I'm confused by your question.

    Is your objection cliffhanger endings? Those are more common in American media. Or is it lack of plot progression, which is common across all media? Even shows famous for moving the plot forward never stray too far from the start.

  • I was surprised by how good season one was. Season two was great fun. I hated season three.

    I feel they tried too hard to make serious points and failed at telling good stories. They wanted to have big thoughts, but just weren't entertaining.

  • This isn't me just saying stuff.

    https://www.payscale.com/research-and-insights/employee-turnover-pay-raises/

    The long and short of this is that getting a raise doesn't stop someone from looking for a new job or increase satisfaction with the company. Worse, if you ask for, say $10 more and hour and they give you $8 you are less happy than if you get no raise.

    Paying people well is important, and people say it's a primary motivator, but it isn't as important as they think. Bad bosses, bad work environments and unsatisfying work are bigger factors than pay raises.

  • but in the context of this post, let’s not be ridiculous

    It says a pay raise, not new pay bracket. A 10% raise is substantial, and likely not enough to keep someone. The number one reason people leave a job is their direct supervisor.

    To be absolutely clear a ping pong table won't make you stay with a job. A work place that's more relaxed and a boss that doesn't yell at you for taking 5? Maybe a workplace where you enjoy spending time with your coworkers? That'll do it. The idea is HR can to help nudge towards type of change It doesn't work and is stupid, but that's the thinking.

    And there are times a small raise will keep an employee, there are times more responsibilities will keep an employee. This is a poor question in general.

  • Think of the last job you quit. Would a 5% raise change anything?

    A ping pong table is an asinine thing to give, but the point of "more money doesn't make you stay" has been proven by many studies.

    When you quit a job because it doesn't pay enough it's not a matter of a small raise, it's a normally a big jump in pay. Until you get to substantial raises, like 10-20k a year, you aren't really worried about the pay as much as your direct supervisor and the work load. A bump from 60k a year to 61k a year won't make you stay in a job you hate. 60k to 100k might, but that's not just a raise, that's a different class of pay.

  • It's not easy.

    When I feel myself rushing I try to think about why I'm in a rush and what I'll actually gain. Like maybe rushing through a task will let me play a video game or something, but what does that do? Let's me relax? Why not relax now and try to enjoy what I'm doing, or at least avoid having to do it twice.