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197
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2 yr. ago

  • Because until you spend many hours getting used to it, it's annoying as hell. I'm a longtime bash user, but if I have to do anything in PowerShell, it sucks. Bash is even less friendly to novice/casual users due to tools like awk and sed being totally obtuse. When you're unfamiliar with the workflow, not being to see everything you're able to do at a glance is pretty frustrating.

  • I don't really think it's any of those things in particular. I think the problem is there are quite a few programmers who use OOP, especially in Java circles, who think they're writing good code because they can name all the design patterns they're using. It turns out patterns like Factory, Model View Controller, Dependency Injection etc., are actually really niche, rarely useful, and generally overcomplicate an application, but there is a subset of programmers who shoehorn them everywhere. I'd expect the same would be said about functional programming if it were the dominant paradigm, but barely anyone writes large applications in functional languages and thus sane programmers don't usually come in contact with design pattern fetishists in that space.

  • It's so rare that a game that even needs a better card comes up it'd be hard to justify a new card even if prices were normal. I feel like I play maybe one game a year that makes me consider upgrading.

  • I really don't understand all these articles either, I've been playing a lot of recent games and IMO this is one of the best years for gaming in nearly a decade. Tekken 8, Helldivers, animal well, and lethal company are all very recent games I've had a blast with this year. Maybe it feels bad because of consolidation under Sony and Microsoft, but I feel like nearly all the buyouts I've seen have been studios that were on life support creatively, if not monetarily. ActiBliz hadn't released anything other than trendchasing crap and COD installments since overwatch, which went to shit long before OW2. The last good game Bethesda publiahed was prey and you've gotta go even further back for a good first party title.

  • Mullvad (and every other decent VPN) supports WireGuard and OpenVPN configurations that will be supported on any distro through the network settings without the need for additional software. It's also pretty likely the mullvad client will be in the software center of whatever distro you're using

  • NFS is generally the way network storage appliances are accessed on Linux. If you're using a computer you know you're going to be accessing files on in the long term it's generally the way to go since it's a simple, robust, high performance protocol that's used by pros and amateurs alike. SSHFS is an abuse of the ssh protocol that allows you to mount a directory on any computer you can get an ssh connection to. You can think of it like VSCode remote editing, but it'll work with any editor or other program.

    You should be able to set up NFS with write caching, etc that will allow it to be more similar in performance to a local filesystem. Note that you may not want write caching specifically if you're going to suddenly disconnect your laptop from the network without unmounting the share first. Your actual performance might not be the same, especially for large transfers, due to the throughput of your network and connection quality. In my general experience sshfs is kind of slow especially when accessing many different small files, and NFS is usually much faster.

  • IMO the syntax is fine except for the borrow checker shit that just looks arcane. The fact that everything cargo drags in is statically linked really turns me off the language for anything serious. It's really unfortunate because I'd otherwise put some time into learning it, but it seems like the rust foundation is fine with this (ridiculous IMO) workflow.

  • Yeah, for this reason I would pretty much never encourage exceptions in Python over some other form of error handling. It's so frustrating when called code throws some random exceptions that are completely undocumented. This is one of the few things Java got (sort of) right

  • It'll definitely need some kind of quality enforcement to make hosting work. It'd be really useful if the app would automatically transcode to the server's preferred quality when uploading, using the uploaders device. If the server has to transcode all the video the compute costs could get astronomical.

  • A dedicated server is needed because something needs to keep a catalog of the smart devices available on your network and ideally be accessible to many people in one household. You could make a system that went phone -> device but you would need to set up each device on each phone you wanted to use, which isn't a great user experience. You could also run into issues where devices would need to handle multiple conflicting commands from different users coming in at once. Since smart devices are usually trying to use as little power as possible, that extra complexity would hurt you in that department. The third reason is that having a separate server enables automated workflows that would depend on an always online server that orchestrates multiple devices. For example, let's say you have some automatic insulating blinds, a smart thermostat. You want to raise and lower the blinds to maximize your energy efficiency. Since you have the dedicated server, that server can check the temperature set point of your thermostat, current weather, and sunrise\sunset times. If it's sunny out, and your set point is higher than the outdoor temperature, the server can raise the blinds to let warm sunlight in, and vice versa. If only your phone could control the devices a workflow like this couldn't work when you were out of the house.