Huh, not my experience but last time I operated a public server was beta 1.7 days. It was bukkit which I believe was a separate impl which maybe was faster? But I don't recall having nearly that many issues, was vanilla outside of bukkit plugins though.
It's not like the Java server is slow tho, it only becomes a problem when mods are added and rust servers can't run Java mods so it's a moot point. Maybe if you want an insanely large number of players on a single server?
Tbh writing a Minecraft server isn't anywhere on my list of projects to write to learn a new language but you also aren't wrong, just wouldn't be what I'd choose
They were probably a variant of the unofficial format known as an MP3 CD. Basically CDs which contain computer audio files. CD Audio discs as specified by the redbook standard do not even have a filesystem and don't contain files.
Fun fact, wav != PCM. Wav is a Microsoft developed format that while most often contains PCM data can actually contain a wide variety of different audio formats including MP3 data. Yes, while rare, you can put MP3 audio into the wav container and have a .wav that is compressed. CDs also do not use the wav container for their audio and there are other file formats in addition to wav which can contain PCM including aiff and au
But CDs are lossless to start? Raw PCM is raw digital audio data, it's completely uncompressed lossless audio so transcoding to flac is the most sensible thing to do. The flac will just be transcoded back to raw PCM for output anyway, as raw PCM is what audio hardware accepts for playback.
Acts like SVN and CVS didn't exist