We are a small team, so it's critical for us to be laser-focused. As a startup, one of our key priorities at this early phase is learning, and right now, we're focused on the following questions:
What are the key features we need to get traction on any platform?
Are our assumptions about our eventual business model valid?
While we'd love to support users on Linux and Windows, adding those platforms doesn't really help us answer those questions. We're investing a lot to make Zed portable, but adding other platforms comes with opportunity cost in the short-term and maintenance overhead going forward. Right now those costs don't make sense for us.
As Zed matures on a single platform, this cost/benefit ratio will shift, and it will make sense to expand to other platforms. We hope you'll give it a try when that happens.
As a general timeframe, you can expect us to begin work on supporting these platforms after Zed is open source, but before version 1.0. Any news will be posted to our platform-tracking issues.
Some players provided feedback indicating the continued preference for a Windows operating system.
Interesting that it wasn't something like an "overwhelmingly majority" of player feedback calling for Windows that prompted the change, just some... At least they will continue to provide HoloISO from their website and officially support it.
What they haven't clarified is whether you'll still be able to continue downloading dlc tracks that are already released.
They are just stopping their weekly DLC release schedule. No reason to think anything is going to happen to current DLC. Just nothing new going forward.
From their FAQ:
Linux support is listed on their roadmap.