I was so confused when I read better performance to cost ratio for Nvidia because I'm pretty sure it's the opposite and i think AMD is better for power consumption as well. Thanks for making me not feel insane.
So your idea is that visually impaired people should just cry about not having alt text on a lot of images? How would you solve this problem of recognising what's in an image without AI? I hate generative AI in most cases as well but I swear people hear AI and are so blind from anger that they fail to see what it actually is used for
I think in a lot of ways this already happens. A lot of port parents understand their pets as people. I certainly see my cat as a person. She has her own personality that is probably fairly unique to her
And the cat observes it but that doesn't mean that the cat is now in a discrete state that is either alive or dead. It is both and will stay both and you'll only see which version of the cat is in your world. At least according to the many worlds theory which makes sense to me
In this case, the first (early?) time it's been done, it's "mild", but it's a step in the wrong direction.
It's certainly not the first time, capcom did this. I remember them in DMC 4 and 5 and they were in DD1 as well but so inconsequential that everyone has forgotten. I think capcom just requires their devs to add them but the devs only do malicious compliance. I dislike capcom for it as it preys on uninformed people but like the devs for not making them actually required or designing the game around them.
Tbf this kind of bullshit useless mtx has been in probably every capcom game for a while now so it was expected on my end. I hate that capcom forces the devs to include them but every game I've played that had them they were useless and the devs were only doing malicious compliance.
So there's fast travel tokens but you can get to most places by Oxcart for very cheap. The ferrystones also get more common as you go and I've never had a lack of them. I just finished the game yesterday and have not felt the game design being influenced by micro transactions.
That's probably the better way to play that game. I kept worrying about placing the tile in the perfect place and took for ever on my turns and got stressed a lot which is probably exactly the opposite of what the devs intended. But idk my brain just sees achievements and takes the challenge and the achievements are tough and stressful challenges
What you just said was a thing that you can only do in an idealised world where you never get sick and all your bills are always payed in the month you get them.
Nice of you to completely ignore the rest of the answer that kind of points to why in the real world you have to set aside money and why in the real world a volatile currency is useless
work January, get paid 1000, pay 600 in bills and lay 400 aside for potential emergencies
work February, medical emergency comes up but medical bills now cost 10000 so you can't afford them with the 400 you set aside and you also can't work because of the emergency so you take 20000 debth to repay the medical cost and other bills
work March to repay your debth, but you only get 50 while still having a debth of 20000
If Volo is in your camp you can sell him your stuff. It's not a dialogue option but the button on the bottom left. His gold and potion supply seems to refresh as well.
I found ER to be pretty polished on ps5. When i bought it in pc to do the seamless coop with my friends i was shocked by the stuttering that i couldn't get to stop. So I'd say it depends heavily on platform
That's how my first try at one act 1 boss went. They multiplied with illusions and those cast hold person on each party member and then just killed them all. I didn't try that boss after until way later
Age of Wonders 4 does that with a caveat. First it opens a launcher (which is fairly quick) and in there you can select to go to the main menu or directly into your last savegame when launching the game.
It is in theoretical math as well. I just woke up and don't know the proof by heart but there is a proof for 0.99 repeating being true equal to 1.