I had a Fisher Price pirates point and click adventure when I was... 6? I adored it so that I guess. Also there was a Muppets Treasure Island point and click adventure from back in the day. I'm sure that counts and is what you're looking for.
In my case it's because I'm too far along in my project and would lose probably a years worth of work. My next project will be Godot or something else though
Luckily it isn't a collectathon with hours and hours of junk scattered everywhere. Look up how many djinn there are before deciding if you don't want to find them.
This game is great. I don't usually play city builders and I have 80 hours in it or something. Really fun to pick up for an hour or two when you want something that is challenging but also chill.
Part of it is just leveling up your citadel. Some is the game dripfeeds new systems and buildings to you that make things more complicated but also help with happiness. A lot of it is just learning what it takes to keep people happy.
Keep playing on difficulties that feel manageable, and when it starts to feel like you can handle it, then bump up the difficulty then.
Yeah, I hate that my game is far enough along that it would be... infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.
Yup. I've been doing a yearly randomizer of Oot for several years. It's really comfort food for me.
Also, there a build of SoH that runs on a hacked switch so I can play it from the couch :)