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Joined
8 mo. ago

  • I was obviously talking about COVID.

  • Not all games use that type of system. Masks, for example, along with a few other PbtAs give players Exp/Potential when they fail a roll. That's an incentive for trying riskier actions, as well as not power-gaming and only use the attributes/labels you excel at since failure has its own reward - besides being fun.

    When you're trying to think about how to distribute/grant exp, its not just about how characters are growing, but also why. Sure, you can have that TES-like system where you need to train Lockpicking, but how many opportunities will a GM have to present enough situations where a player can lockpick for Exp? Imagine every time someone played Skyrim and forged a hundred daggers because they needed to level up blacksmithing and how that would translate to a ttrpg (or not, since its a particularly bad system by itself)

    I believe RPGs often benefit from narrative exp, and to use your Burglar example, they could have exp triggers that involve deception, forgery, stealing, etc. So whenever they lie to someone for self-profit, use their skills for ill gain, steal without clear necessity and such, they'd gain Burglar exp, and eventually perfect those moves or learn new ones.

  • Not trying to be too dismissive, but anyone in 2019 who guessed what the world would be like in the future was terribly mistaken, at this point I'm just hoping things don't get too hot.

  • This is democracy manifest

  • Oh, rad, I've just done my first post-Fleet reset yesterday and began climbing back to 100 once more to see how smoother things are!

  • I've finished Subnautica: Below Zero, and while I do appreciate the few QoL it introduces, overall I'd just stick with the original games. Too many surface sections, too much NPCs voice logs, plot isn't that engaging, the research and building is generally more of the same

    Began Saga Scarlet Grace: Ambitions, one of the first remakes/remasters of the SaGa jRPG series made exclusively for perverts who want to be punished. Getting the hang of the game and its battles, its a fascinating system were you don't have levels, but rather your stats go up as you use them, and your techs also get less costly the more you attack; There's a huge focus on delaying or cancelling enemy actions, as well as speeding up or slowing your own, so you can land United Attacks where several members of your party wham on a single for, and can use more actions on the following turn. Also, a huge plus for any jRPG: You can apply negative statuses on bosses.

  • Played the original PSX release as a kid, its a story that goes places, hope you enjoy it. Also, this is one of the original "you'll get addicted to fishing" jRPGs so brace for that

  • I've been digging into USI for the past few months, what section are you in right now? I'm at Sector 100, and this is probably one - if not the - best idle games I've experimented, as someone who plays them regularly

  • I read them as a couple, though now I'm not sure the artist intended that way

  • I played this back in the day, and the mix of being a console release - thus having very limited RTS controls - and attempting to split the gameplay - rather than focusing on a single type of mechanics - really drag down what's an otherwise very charming title.

    If anyone would like to try a title that is entirely about being an RTS where you play as the commander in the field, casting spells and guiding your minions, Sacrifice did it much better (Though I don't know how it runs on modern PCs)

  • Finished Hi-Fi Rush over the week. A fantastic, innovative, extremely charming game that lived up to every bit of hype I heard, and more. Made me even more mad over everything that happened to Tango Gameworks (and, frankly, the game industry for the past decade or so)

  • A FATAL Mistake

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  • "If you want to make a racist and misogynistic game, at least make it fun" - Gygax, probably

  • A FATAL Mistake

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  • My issue with horny RPGs is that if you can find people to play with that are into whatever kink the book is catering to, why would you bother to play at all? Just have sex.

    Because the point is role playing. You might as well ask what's the point of any kink, fetish or sexual situation that isn't two married adults having sex for the purpose of procreation. Building up trust and eroticism is the point for a lot of people, even in plain porn¹

    ¹all porn media has a story, even if people like to joke that its pointless, but that's a bigger topic for a very different conversation

  • A FATAL Mistake

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  • I did a read on FATAL's book in a Discord VC not long ago, and it just keeps going and going and going and going...the jokes about rolling for anal circumference actually do it justice. Would be hell to play, though, there's definitely better horny RPGs to try any RPG is a horny RPG if you try hard enough

    On an actual comment, mom could really be player 4 there, they clearly need someone to tank those hits

  • Pretty good, I'll keep an eye on it

  • Currently slowly going through Everspace 2. The first title was a roguelite arcade space game, which is not a terrible combination, but not really what I wanted from the devs. With this sequel, they ditch the rogue grippings and expand into open-world arcade space, much like Freelancer or Darkstar, and that makes a world of difference. Story so far is nothing to write about, the dialogue and plot beats range from tedious to annoying, but it feels really damn good to fly around shooting down pilots.

    Not your typical recommendation but Unnamed Space Idle has also been consuming my free time. As an avid idle game collector, I genuinely believe this might be the current top of the genre - at least in the current year. Every aspect, prestige layer and mechanic builds on top of each other, always pushing your momentum and never having a "Now you're going to stop having fun for hours" period of upgrading.