I think for a visual novel, you're probably better off buying it near release for full price. Maybe even get the more expensive version that comes with the soundtrack if you like the game.
For other types of games, especially more mass market games, they're more complex and prone to bugs. Visual novels, not so much. So being patient in this particular case would certainly hurt the small creator making the game more than it will hurt your bank account. Visual novels aren't usually $60.
I mean, visual novel games are VERY hard to make them unstable. In the case of a visual novel, it will probably have the same stability whether you buy it at release or 20 years later (if its even still for sale). It might only get one or two updates that entire time, and probably to correct typos.
343 is okay at making gameplay, but they are not good at making Halo gameplay. I mean, Halo 4 was just Call of Duty with Halo window dressing. And it makes sense because 343 was so proud to announce that they hired people who hate Halo to work on Halo. Well look how that turned out.
Big shock. This game has had a lot of red flags, and not the good kind one would expect from a Japanese themed game. Everything about this game from the marketing to the merchandising has been bad at best, and outright offensive/borderline racist at worst.
People have been dreaming of a Japan based AC game since the first one. Ubisoft could not have picked a worse game to mess up this badly than this one.
Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”
I do not believe you Yves. You say you are committed to making games everyone want to enjoy, but your last like 4 games have released to awful sales because basically nobody wanted to play them. If you were committed to making games everyone wanted to enjoy then your sales would not be garbage. Your words and your data do not match. I mean, you literally just said Ubisoft remains committed to the GaaS model for games, thats pretty much the opposite of being player committed.
I think for a visual novel, you're probably better off buying it near release for full price. Maybe even get the more expensive version that comes with the soundtrack if you like the game.
For other types of games, especially more mass market games, they're more complex and prone to bugs. Visual novels, not so much. So being patient in this particular case would certainly hurt the small creator making the game more than it will hurt your bank account. Visual novels aren't usually $60.