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210
Joined
2 yr. ago

  • When you figure out how to train an AI without bias, let us know.

  • Admittedly I was working from memory, I could swear that his piece had at least a short discussion of the low quality materials and workmanship of mobile homes.

  • unlike HZD you actually have a limit to amount of traps you can set

    Err. Hmm. One of my complaints about HZD was that it put an arbitrary limit on the number of traps you could set. Somewhere around ~25, the first trap disappears when you lay the next trap.

    Reducing the number of traps is a con, not a pro. If I'm willing to gather materials and craft traps, let me use them as I see fit.

  • I hope it's decent. One of the things that bugged me about the DLC for the original HZD was that they turned most combat areas into flat, contained arenas where you couldn't really take advantage of geography and use planning to kill your targets.

    Bottlenecking, laying traps, getting advantage of ground, taking advantage of limited mobility of the robots, stealth... all the gameplay videos I've seen look SO BORING.

  • "Who could possibly be responsible for the catastrophic loss of value of one of the Internet's most beloved brands? Could it be me, the owner, and the decisions I've made?"

    "No. The Jews are responsible."

  • A "stash" that is only accessible outside combat mostly preserves that balance, IMO.

    Most games come up with a range of ways to get around the problem, even when they do have a strictly limited inventory with encumbrance:

    • Zero weight quest items
    • Ability to run or fast travel while encumbered (FO4 selectable perk)
    • A pet or NPC capable of carrying your less valuable stuff back to the vendor for sale (Torchlight had this, did Diablo? I haven't played in decades.)
    • Pack animals/robots
    • Portable vendors (Skyrim had a demon vendor you could summon once a day)
    • Bags of holding (or similar)
    • Warp chests (many chests with same contents/inventory around map)

    etc. ad infinitum. The fact that most games implement a variety of ways to deal with absence of an infinite inventory is kind of a tipoff that it's more of a burden than a desirable aspect of gameplay. Most of these games are holding up a carrot (or several) to get you to pursue certain achievements just to reduce the monotony of inventory management.

  • Thiccc

    Jump
  • Some guys wanna hit and quit it, but I wanna stay and play

  • Season 29... of a video game?

    I'm kind of glad I don't play in whatever ecosystem that is. It sounds exhausting.

  • "I" is a first person pronoun that refers to the one who is speaking or writing.

  • Yeah, just get an MP3 player that uses an SD card, and copy your MP3 files to the card.

    The question is, where are your files? Are they already on your phone or iPad? If not, you have the challenge of ripping from a USB CD player to the iPad or Pixel. I have no idea what software can do that, but there are apps on the Google Play store that claim to be able to.

    Sounds like a great opportunity to dig up an old laptop and use Linux, though. I've got a couple of USB DVD readers sitting in a drawer that I pull out for these jobs, they've worked fine for years.

  • And you've got KOTOR and Pillars of Eternity and others that are clearly D&D derivatives, but solve the problem handily with a "stash" whose contents are never accessible in combat.

    I have never understood the fascination with inventory management. I just want to find stuff, and use that stuff later on. If I wanted something as boring as my actual job, I'd just do my actual job and get paid for it instead of buying a game.

  • Does the NVIDIA Tegra line support DLSS? I guess it could be based on the "Orin" line of ARM CPUs, but I can't find anything suggesting they can do DLSS.

  • ship with an Ethernet port

    I have to ask... why? The only device I've connected to hardwired Ethernet is a desktop PC in the same room as my router. I've not used ethernet for any portable device for eons. Why would you need it?

  • For reasons that are not clear, any attempt to get a "corn dog" or "corndog" out of AI image generators gives bizarre results. The above was the closest I could get to a traditional corn dog, a frankfurter sausage on a stick, coated in cornbread. Most other results were clearly corn on the cob, or some other "thing on a stick" that was almost but not quite entirely not a corn dog.

    I have to conclude that, statistically, images on the web that reference corn and dog are more likely to contain corn on the cob, than the classic state fair concession.

  • I can only respond to the complaint you made:

    authorial intent or real practical effects on an audience

    ... not the one you imagine you made.

    To be clear, I disagree with this:

    not being able to do any rhetorical analysis without an author spelling it out for you

    To clarify, I don't think the author's intent really matters in art. If one is interested in context, then it's a useful context.

    In this case, the images have no "author", they're a machine output, so I'm not sure how you think authorial intent figures in this.

    EDIT: My mistake, I'm mixing up responses. I should further clarify that, in the case of cheesecake/beefcake pics on DeviantArt (the example I gave), there clearly is an author/artist. But ultimately I'm still not sure it matters what their intent is. Do they like drawing lingerie as an artistic subject, or do they like drawing ladies for sexual titillation? I'm not sure there is any moral imperative on the viewer to care.