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388
Joined
2 yr. ago

  • It's on PC Xbox GamePass only. Console release is delayed for sometime, presumably because it doesn't perform well enough on them yet.

  • As soon as money got involved, it became no longer free, in either sense.

  • Yep to me it feels like Industries and Mass Transit DLC-like content from 1 was brought in and better integrated with the C:S2 basegame.

  • Eh, I wouldn't disparage the parent commentor for giving the release-day version an earnest try. Some people will be okay with the game in the state it's in right now, some won't, and that's fine.

    I think they also would agree they expect it to get better with another 6 months of active development, especially preparing for console release.

  • I know I could stream/video edit, but more I'm thinking about setting up a short video within the game. For example, following a train pulling into a station but you want to get the angle and position just right or from multiple angles. Currently the simulation can be slowed or stopped but every time you play the thing the simulation only moves forward rather than returning to the previous state.

  • Laptop with 1660ti Gpu and Ryzen 7 4800H Cpu. I have most of the visual effects off but high LoD

  • Definitely easier to manage new/remote developments in this game. Government subsidies are also a nice hand-hold but I have no idea how it's calculated. Trains in C:S1 are super unprofitable, government investment makes it work well. (I've gotten subways can be profitable in C:S1 after lots of work).

    I wouldn't mind the terrain overlays if it looked clearer with it selected, for some reason it was hard to use, especially at night.

  • I agree with the majority of your points. It does feel a little bit early access and the stop sign thing was a pain point.

    I'll just offer a counterpoint to your comment of Industry, Park, University district. Although the latter two don't have much besides individual buildings to place, Industries feel way better integrated in 2 than 1. In C:S1 you had generic and specialized industry zoning which was entirely separate from the Industry district. This sort of zoning made things brought by DLC feel tacked on. We might see DLC for C:S2 work the same way but there's an opportunity to integrate it more fully with base Cities Skylines systems, like satellite campuses and sports arenas being an "upgrade" for a college for example.

  • I'll start, having grown a city to 40k, it's low-medium quality and hovering at 20fps but at least it's consistent. I don't get huge amounts of stuttering unless I swap tabs from the game which I have to change my resolution up and down to fix. I've been having fun with it despite that and I'm looking forward to a smoother prettier experience later.

    Traffic AI is way better, the Industries are much better integrated and freight rail being managed by the player makes it way easier to deal with because external trains aren't clogging your lines and trucks aren't in a long queue waiting to enter the station. I like that some citizens like to jaywalk more than others.

    I still can't figure out how to flip one way street directions. I'd like the destination path view of a person or vehicle again. I'd like to be able to assign a stop sign to only two of the four directions of an intersection.

    I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.

  • I agree that it's probably hard for dunkey to continue his schtick when he is starting to raise a kid. A review for a game trying to just maintain rhyming feels a little forced.

    I can only laugh imagining Dunkey's child playing League of Legends in front of him.

  • $5/hr of playtime to account for hours I may enjoy and not enjoy as much. That puts it on par with a cheap night out.

    My favourite games are $0.02-$0.50/hour of play time.

  • Interesting discovery! I'd bet oil and petrochemical companies would be all over funding and trying to commercialize this research, because it means we wouldn't need to fully "wean off plastics"...

  • GPS

    Jump
  • I use it sometimes to find out which path is estimated to be the fastest if I know multiple ways there.

    Without GPS I know how to get there but I'd tend to pick a way and stick with it, which might cause me to get there slower due to traffic or a roadblock.

    One time when a major cellular carrier went completely offline which rendered many people's phone navigators useless, I found it was busier than normal on the main highway. I suspected it was because people all took the familiar highway route instead of via local streets when navigating home that day.

  • It's non-free, it's non-libre, but it does pass the bar of open source software. The OSI, EFF, RMS or whoever don't have to say it is in order for it to be true.

    You can distribute it but there are limitations on it, you can make a fork of Grayjay that is free to use, review, re-distribute and add parts to it adhering to other open source licenses from whence they were developed as long as it's non-commercial, and doesn't make any representations on behalf of FUTO or Rossman, essentially.

  • Thank heavens for having a sane leader.

    Hopefully Biden can now walk the walk to get Israel and Hamas leadership to get out of their own asses.

  • There will be a grid feature where you can make a perfect grid of city lots at once.

  • Yeah, same, I'll reserve my judgement for later. If it's truly awful and unplayable then I'll have to finish building my RTX 3090 system, lol.

  • If I wanted a mature, well-performing city-building game experience I'll play Cities: Skylines 1.

    From the reviews on that page, it sounds like Colossal Order delivered on the features it promised, but has lots of performance optimization left to do. By the sounds of it, on my laptop I'll probably get 20fps and occasional stuttering on my gaming laptop by 10k population. I will see whether it is playable for my standards once it officially releases. I'd probably expect many game updates addressing performance and bugs in the first 6 months of release.

    The demand and happiness mechanics are fundamentally different so it's important not to try to play it like CS1 and expect the same results.

    I've been looking forward to this game for months. Can't wait for Tuesday, I'm theirs to disappoint.

    E: corrected developer