Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RH
Posts
0
Comments
51
Joined
2 yr. ago

  • I've known about EmuVR for a long time now. I absolutely love the idea. I don't have VR yet, and I don't want to spoil it for myself by playing without VR. Right now I'm torn between waiting for Valve's "Deckard", buying the Valve Index, or buying the Quest 3. I have an RTX 4090, so I know my computer is more than capable.

    I can probably count on one hand how many things I'm excited to do in VR, and EmuVR is one of them.

  • That's not true. The original DNS request, for youtube.com, may not have been encrypted, but any URL parameters afterwards are kept encrypted. As long as HTTPS is used, if hypothetically Google wasn't going to give it to them, "the government," or your ISP for that matter, can tell you're watching YouTube, but can't tell which video you're watching.

  • At home I always sit. I don't care how well endowed you are or how well you can aim, there's always a bit of splash that I don't want to deal with. In most people's homes I'll have the same decency to sit. Nobody wants to sit where someone's pee has been, or clean that off the floor, etc. At work I'll usually sit too, let's be honest I'm probably going to scroll on my phone for a minute or two while I'm at it.

    I rarely go to the bathroom in public, I'll usually wait until I get home. For the few exceptions, I'll almost always stand. Because some of those toilet seats, especially in men's bathrooms, can be nasty.

  • That entirely depends on the game. Some games, like Terraria, can connect to the same servers regardless of whether it was bough on Steam or GOG. Others could rely on Steam's API for matchmaking and online play on the Steam version, and will likely be incompatible with GOG versions. And then there are games that may not be designed for online play, but still can be played online using methods like Steam Remote Play.

  • My personal favorite is Debian. I'm the IT director at my job, and 90% of our machines, including end user workstations, are running some form of Linux.

    One really nice thing is that most stuff is saved somewhere in your home directory. You can switch between all sorts of distros, and if you install the same software, browser, email client, etc. most of your stuff will automatically be there and work out of the box.

  • I fail to see your point? Right now a dev can sell their game as digital-only, forego a bunch of distribution costs and other costs associated with a physical release, and prevent lost game sales from resales. If this was to actually happen, they could no longer prevent those lost sales.

    As a gamer, there's no longer any reason to "pay" for games. You can just borrow them. Buy them used, and turn around and sell them when you're done.

  • I actually hope this ruling gets reversed. This has been a known factor in physical vs. digital games for a long time. With a physical game, the publisher only makes money during the initial sale. If that person decides that they want to sell their game later, the developer doesn't see any of the money from that sale.

    I routinely buy games on Steam when they go on sale for 80%+ discounts. Even AAA titles that are less than a year old occasionally see discounts up to 50%. It's rare that we can say the same for physical games. I expect that part of this is that game publishers have factored resales into the value.

    A digital copy immediately has a $0 resale value. It has no further value to anybody other than the person who bought it. But a physical copy still retains resale value, as it can be resold multiple times. Aside from a few exceptions, if a developer sells 100 digital copies, around 100 people get to enjoy the game. Versus selling 100 physical copies, which results in significantly more people getting to enjoy it. Also, physical games degrade, but digital games don't. Without any degradation, there's no compelling reason for someone to purchase a used game over a new one.

    Overall, this lost revenue will have to come from somewhere. This will almost certainly hurt indie game studios, as well as the digital storefronts themselves. Epic Games is already far from being profitable as is. I can only assume that this will end in higher game prices, less sales, and lower discounts. Other possibilities could be limits on number of downloads, as that extra bandwidth comes at a cost, or subscription fees for storing your digital game library. Of course everybody has their own opinions, but I'd much rather just keep the games I've paid for, and acknowledge that I can't resell them.

  • There really aren't any cons, IF you do everything right. With a hacked V1, you can make a copy of your internal storage and put it on your microSD card. This is called an emuNAND.

    With CFW, you can boot from the emuNAND and keep all your hacks, homebrew, pirated games, etc. on emuNAND. This way, you keep your sysNAND entirely clean. So you can go online with your sysNAND and your legitimately purchased games, and never worry about bans.

    You can do just about anything you can think of with a hacked switch. You can pirate games, you can emulate games from just about any retro console. You can run Linux, you can run Android. You can overclock, you can use game cheats and mods. You can play music and videos. You can use game controllers from other consoles on it. You can play your PC games on Switch by streaming them from your PC. All sorts of possibilities.

    1. Based on opinion, but okay, I'll give you that one.
    2. Ubuntu has terminal built-in, it's far from hidden. Most Android installs (average smart phone) don't include a terminal, you have to either use adb from a computer, or download a terminal from an app store.
    3. Ubuntu's root user is not locked down. By default the user can run any command they want using sudo, and a basic google search will tell them how to enable root login fairly quickly. By comparison, just about any android smartphone has to be "jailbroken" using an exploit in order to access root. Some phones, especially in the USA, can't be jailbroken at all.

    Ubuntu is pretty upfront about any telemetry and allows you to disable it easily. A lot of Android's telemetry can't be opted out of, unless you happen to have an unlocked bootloader and can install a privacy-focused custom ROM.

    These are not the same, although I get the point you're trying to make. Ubuntu has a user-friendly interface, with a goal of making Linux accessible to all. But for anybody who wants to, it's fairly easy to dig into the internals and become a "power user." It certainly makes no attempt to stop you from doing so. Android, on the other hand, on MOST instances, locks down everything, with little to no overrides, even from the user, many times "in the name of security."

  • Seriously doubt this is an API issue. The error itself would make it seem like it's a problem with your browser, but unless you have some overzealous privacy extensions installed that are hiding your user agent, it's more likely to be a temporary problem on their side.

  • Old computer equipment. It wasn't being used for anything, and would have ended up being thrown out if I didn't take it. Stuff was too old to be useful in a business environment now, but I built a small retro gaming rig running Windows 98 out of it.

  • It should also respect your PRIVACY! There are numerous articles about CPAP machines transmitting your data to not only your doctor but also your insurance company, WITHOUT your consent. Possibly your employer as well. If your insurance company decides you're "not complying" and using your CPAP machine enough, they'll take it away from you. Your employer could fire you.

    Having a sleep apnea diagnosis can also limit you from certain jobs, and can make it harder to get life insurance. In some ways it feels like you're not a free man anymore.

  • I bought my son a used Surface Pro 4 for schoolwork. Luckily we haven't run into many problems, but there is a known problem where the processor still runs the battery dead when it's shut off. You're actually better off using standby.

    If he runs the battery dead, we can plug it in and it will boot, but shortly die afterwards. But if we wait 15 minutes to charge it a little, it stays on as long as we want it to.

  • I actually have a APC UPS at work that uses a USB-A to USB-A cable. You can look up the cable online, it's part number 940-0504. I was surprised APC used such a cable. I think if you tried to do something dumb like connect two PCs together with it, one of the USB ports would fry.