Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)QU
Posts
0
Comments
488
Joined
2 yr. ago

  • This seems pretty normal to me. Isn't needing to remove copyrighted files when asked by the holder how it already worked?

    It's better than content hosts being held liable by default. Public file sharing would be a non-starter without a safe harbor provision (where the host is only liable if they don't remove items they're made aware of).

  • Flashpoint has pretty much every Flash game and animation ever made, no matter how niche, except for a few that the creators asked them to remove from the collection. I believe the full collection is over one and a half terabytes.

  • It sounds like they didn't, but apparently Microsoft forgot to put together a contract for further work they were doing for the Master Chief Collection, so they were able to hold the MCC port of Halo Anniversary hostage contingent on Microsoft removing the clauses that had blocked royalties in their original contract. So they did get royalties for that port that amounted to tens of millions of dollars, but nothing for their original work.

  • Agreed. Dishonored came close, but also punished you for fighting lethally (which was 90% of your kit) so your melee options were limited to stealth finishers if you wanted the best ending. Mount & Blade was another decent try but I never loved its melee mechanics.

    Dark Messiah also had the best spiders ever. It's been nearly twenty years and nobody's managed to top its implementation of one of humanity's primal fears.

  • I used to play through the Baldur's Gate trilogy every few years. Haven't done that in a decade because I look at the three hundred hour playthrough time and know it'll never happen.

    Edit: "Trilogy" being what fans called BG1+2 plus the Throne of Bhaal expansion to 2. It's kind of weird now that there's an actual Baldur's Gate 3.

  • Heroic is the fun kind of hard (most of the time). It at least feels like someone playtested it. Legendary in Halo 2 however is just brutally unfair, and even if you play perfectly it's completely down to random chance whether you'll succeed. As in you're literally at the mercy of RNG in the enemy AI deciding whether you'll be instakilled with no possible defense. Those fucking Jackal snipers....

    And it's even worse in co-op because you need to restart from the last checkpoint if either player dies, whereas on other difficulties (or Legendary in the other games) the other player can continue playing and you'll respawn if they make it to a safe area. That one change makes co-op controller-snappingly frustrating.

    Beating it in multiplayer is a legit praiseworthy achievement. Either that or a sign of deep masochism.

  • Gradle is so insanely over-engineered that it can do almost anything, yet so fragile that it can take weeks of bashing your head against the wall to get your build scripts working if you're doing anything remotely complicated with your setup (or even just upgrading Gradle versions). Everything is so finicky that even if you do things exactly as the documentation says, you'll still have to finagle things around nine times out of ten to get it to compile.

    The user guide is longer than some novels.

  • I finally started a blind playthrough of Dave the Diver after letting it sit in my backlog for ages. I'm not that far in, but it's great so far. The core game loop is fun and relaxing and the characters are all memorable.

    And the over the top pixel art cutscenes, man. Worth the price for those alone.

  • Hey, at least they added inventory sorting!

    You know, after a decade of people asking for it. And without fixing the several fundamental design flaws that made the inventory a nightmare to use without sorting in the first place.

    But at least they thinly papered over one of the game's most hated bits!

  • I'm curious, why do you prefer the first one over the second? Baldur's Gate didn't focus on NPC characterization until 2 (I can't imagine playing without the banter!), and I always found low level 2e to be a nightmare due to low health pools and lack of class features. The sequel starts you out at the beginning of the level range where you can actually do stuff without being overpowered.

    • It'd be great if user tags and vote totals were included in settings export/import. Losing those would mean dropping Lemmy entirely at this point since I prefer to tag rather than block most problem users. Tag import is also critical if we want to write a script to import user tags from other apps like Sync or Boost (since it'd just be converting one JSON schema to another).
    • It's a longshot since I'm guessing it'd be incredibly heavy on API calls, but a way to import vote totals from Lemmy's up/downvote history. Voyager's vote tracking is the killer feature that had me drop Boost, but it was weird for the first week or so seeing people I knew I upvote all the time at only +1-3. We can manually set vote totals ourselves so someone could write a script to do most of the work outside of the app (especially if #1 is added), but a native way would be far more convenient.
    • An option for long pressing the post thumbnail to show an enlarged preview of said thumbnail. Sync has this, if you needed an example of what I'm thinking of.
    • An option to change what clicking on the OP or community in post view does. It's an incredibly minor annoyance, but sometimes on Android I accidentally tap one of them when attempting to open the post.
  • My point is that what constitutes a god differs between religions, and the Christian claim of monotheism uses a very narrow definition of god that excludes the many supernatural beings described in their religious texts.

    If you use the standards of other religions, one could easily argue it's a polytheistic religion - the Trinity, or one divinity appearing in multiple forms, is similar to other religions generally considered polytheistic.

    It's an endless debate because both sides talk past each other due to disagreeing on the basic definition of the term.

    I do not know much about mormons, aren't they christians? I thought they were.

    That's a matter of debate I'm not at all qualified to get into. They have some very out there beliefs that they understandably don't advertise to outsiders, and that only became common knowledge with the advent of the internet.

  • he is a very minor character in christianity

    In the text, definitely. In the practiced religion (especially in America), not so much. And even in the text he has a much larger role than in its predecessor Judaism.

    I think the pop culture versions of religions have become so deeply ingrained that they became a part of many adherent's actual beliefs. For example, ask the average Catholic to describe hell and see how long it takes for something from Paradise Lost to pop up.

    even in the popular depiction he is not nearly on the same level, as he was created by God, is not omnipotent, omniscient, unlike God, etc.

    Why would that disqualify him as god-like? Polytheistic religions had gods of varying strengths, many created by other gods - the Greek pantheon is a tangle of lesser gods created by greater ones, and even Zeus came from Chronos, a Titan (which is somehow different from a god).

    The whole assigning of godhood seems completely arbitrary to me. Archangels are more powerful than many full-on gods from other mythologies yet somehow don't count, whereas even humans could have been (or will become) gods in other lives in religions such as Jainism or Mormonism.