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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)QU
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2 yr. ago

  • If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

    I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.

    I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.

  • "Yeah, but neither does the damage I take!" proceeds to do nothing but play on his phone for the session - The Hypothetical Fighter I Now Hate

    Also, you have an incredibly appropriate username for this conversation. Have you taken steps along the Path of the Muscle Wizard?

    (Swipe typing autocorrect turned "steps" into "steroids" three times in a row. I think my phone is becoming sentient.)

  • Judging by the famous photo, the Secret Service was shielding him with their bodies and trying to drag him away from the scene. That would give them control over his lateral movement but wouldn't prevent him from standing. The agent shielding him doesn't reach above his shoulders, and she'd have a hard time stopping a "265 lb." man from standing while only gripping his waist.

  • Blue Shift was originally a bonus campaign for the Dreamcast port of Half-Life, which is why it was so short and didn't add any new mechanics. When that port was canceled Gearbox turned it into a full paid expansion despite it having a fraction the content of Opposing Force.

  • The shooter was taken out seconds later and I'm guessing Trump either had an earpiece or his bodyguards relayed the fact. That explains why he suddenly stood and posed despite his security detail trying to keep him down.

    (He's too dumb to think about a potential second shooter.)

  • You're getting downvoted, but the move to fully-voiced dialogue absolutely killed the level of reactivity in games, and AI is one of the few ways to bring that level of detail back without bloating budgets even higher than they already are.

    Voice acting is expensive (and makes rewrites expensive too), and spending development funds on anything players won't hear is considered "wasted money" so you rarely see meaningful branching in storylines anymore outside of the biggest budget games. Conversations have also became short and stilted to keep recording costs and disk space down. Just look at the freaking encyclopedia that was Morrowind dialogue compared to the single sentence sound bytes used for conversations in Oblivion and Skyrim.

    I'm not a fan of how AI has been handled by corporations, but if they set up a system where voice actors (and other creatives) could be hired to train models, get paid for every project that uses them, and they (or their estate) have the right to look at and refuse projects the same as if they'd taken the contract normally, I'd be all for the AI revolution.

    There's a middle ground where generative AI is fair to creative talent and opens up a world of possibilities. It's unlikely, but hopefully one day we get there.

  • Bad news for modders. From their FAQ:

    The types of files that can be modified:

    • Animations
    • Textures
    • Models
    • Videos
    • Sounds
    • Shaders (only on PC)

    Modification of any other file types (like scripts, configs or libraries) is not allowed and the files will not be loaded by the game and accepted by moderation.

    So it looks like they are dropping the vast majority of existing mod support despite the new Steam Workshop integration (or more likely because of it, since now they're responsible for policing their mods). I guess we won't see updated versions of Anomoly or any of the other mods that kept the game alive and popular all this time.

    The limitation on modified configs is especially baffling. In the old games they were the primary way of fixing the game's jank, and you shouldn't be able to make anything malicious with them (short of bad entries that crash the game).

    IIRC the old XRay engine is open source (or the source leaked and the devs gave the okay for modders to improve it), so here's hoping someone can reverse engineer and backport any major improvements this edition adds to the originals.

  • I don't think it's actually gotten much worse (things even got slightly better after a few countries threatened legislation for going after children), it's just that those tactics have slowly made their way out of the mobile space (where post-installation monetization strategies are a result of users expecting mobile games to be free, or at most a couple of dollars) and into regular gaming.

    A free-to-play gacha game on Android having a scummy monetization model is nothing new, but an $80 (soon to be $90) AAA game double- and triple-dipping into your wallet with paid season passes and FOMO banners and all that other junk, plus plastering ads on its menus? That's still relatively new to consoles/PC, and putting that crap in games you paid for represents a new level of greed.