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584
Joined
2 yr. ago

  • If you send the noobs to a noob specific community with other noobs, then you pass the chance to share some of your knowledge that may save the noob from doing some silly stuff because of the bad habits he picked up while using Windows.

    I think that it may be slightly annoying and repetitive, but it is important to give noobs a nudge in the right direction.

    You can always ignore the posts, or contribute with fresh content. 😉

  • I mostly use Thunderbird. Lately I've been using Newsflash.

  • No love for Terminator?

    I spend my day working on it. Multiple tabs, multiple vertical and horizontal panes, good keyboard shortcuts, profiles, themes... What more do you want?

  • Good for you. That's why I wrote:

    Experienced gamer can go for “Difficult” or “Nightmare”.

    Do you agree that gamers with below average skills should be able to enjoy the game they payed for?

  • It baffles me that they create a great setting with a compelling story and then go "Nah, too easy, let's push the difficulty to eleven, leet players only amirite?"

    People who play for fun, to enjoy a moderate challenge and a good plot are prevented from doing so. I know about the "assist", but the point is I should not have to google "why is Control so damn hard" to find out about it, nor should I have to dig in the menu system for help.

    Games have been using difficulty settings since before Wolfenstein 3D, where "normal" is a balanced difficulty that an average gamer can handle. Experienced gamer can go for "Difficult" or "Nightmare". What is gained by overpowering the player and preventing from enjoying the rest of the game?

    I know this is nothing new, a lot of 80's games were vicious, but when your game was 10 levels long and had to fit in 16KB, you had to make it challenging to keep the player playing. But in the mean time technology evolved and developers learned new ways to make engaging games that don't rely on simple dificulty++ gimmicks. Or at least I they should have learned.

    Maybe I'm simply bad at shooters? I don't think I am, I've been playing for ages and I'm still quite good at it.

    Ok, rant over. I'd love to love Control, but I can't because it is not for me.

  • We do what we must because we can.

    FOSS software development is very much like evolution. Many projects are born but only the best thrive. It is a wasteful system because resources are spread over similar projects, but it creates very good software.

  • So, you want a quantum voting system?

  • With the original Winamp skin.

  • I really love Bioshock Infinite, but Prey did not click for me, I'm not sure why.

    I still have it installed, I guess I'll have another go.

  • Good, I might try it now.

    When you have more life behind you than ahead of you, time suddenly becomes precious.

  • It would not be created if existing plumbing covered all use cases.

    Don't assume you know better and that developers are simply reinventing the wheel.

  • As far as I know, docker for services, flatpak for desktop applications.

  • I've been using Xubuntu LTS on my work laptop some 10 years now. All the customization I do is remove snaps and add flatpaks. It just works.

    I have RHEL and derivatives on my work machines, where I spend most of my day. I don't like the RPM package system, which they tried to improve upon several times already. I don't like Gnome, is too opinionated for me.

    I had a colleague who used Gentoo, to claim superiority. His laptop spent most of the day burning kilowatts with the fans blowing. Not for me. Having everyone build packages from source is very unneficient. "Oh, but the security of building your own binaries! " Well, did you look at the code you're building? No? Well then.

    I end up always going back to the DEB ecosystem, with a XFCE desktop. Lately I've been using Manjaro with XFCE and Flatpaks, no AUR.

  • If you have a bit of completionist streak like me, it can take a lot longer. Some puzzles are fiendishly hard.

  • It is one of those games that I visit just to chill.

    Another good one is Valley.

  • Same, I loved his character in Tropic Thunder, he can even do comedy.

    • That one whose name I forget but basically spawns a cat that chases your cursor

    You mean Neko. Used to have it installed a long time ago. I don't know if it still works in this day of compositors and Wayland.

    I also remember having a bunch of penguins running around my screen like little lemmings. Xpenguins I think it was called.

    You can also get Xcowsay to pop up occasionally on your desktop to offer silly advice, just pipe it from fortune and add it to crontab.

  • Yes, I played the game. I still have it installed, so I'll try again.

    Some games will hook you from the start and will not let you go until you finish them. Some will have you return even after you've finished because you enjoy being immersed in the world.

    This one felt like too much like reality to be fun, having to do heavy labour carrying stuff while being punished by black stuff popping up randomly from nowhere...

    It probably boils down to personal tastes, I've had this issue with some other games like Hellblade, Control, and Prey.

    It's clearly not the grinding aspect because I've clocked 350 hours on Skyrim.

    Let me have another go, and I'll get back to you.