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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PU
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5
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383
Joined
12 mo. ago

  • Not even a new trend in WoW either.

    Can't even blame Blizzard, it's the people who keep buying this shit that are actually the problem.

    If these wouldn't sell in the store they could've been items to obtain through in-game activities (which don't require eternal grind).

  • I did get multiple profiles, but it was still missing features that make it more accessible to work with like it does in Chrome.

    It's almost there, it just lacks a bunch of definite features that would streamline it and integrate it better into the UI.

  • Oh I've got no problem with rollercoasters, you know what's going to happen and you can see ahead to know what you're in for. That's more a thrill than scare I'd say, although perhaps for some people that might be a thin line.

    I just feel like jumpscares have no place in horror, at least not the way it's done with loud and flashing images in Alan Wake 2. I wish games like Alan Wake had the option to turn it off entirely or something, would love to experience the story, but not with the cheap jumpscares being thrown in my face. I read about people that don't mind jumpscares like that got annoyed by the excessiveness of these during gameplay, getting particularly worse further in the game too.

  • I tried getting into horror games a couple of times, but it's such a mixed bag of good games and just games throwing cheap jumpscares at your face.

    I tried Alan Wake 2 recently, but I found nothing enjoyable about the loud flashing jumpscares they constantly throw at the player. Even with reduced visuals and sound options it just feels like such a cheap thing that the game doesn't really need. Like someone exploding a plastic bag behind you, of course I get startled by it, but it isn't the same as being scared.

  • Alright, can't really get hyped without anything else to go on.

    I was pretty fine with the way Last of Us 1 and 2 were handled, did a pretty good job at telling a story, without making it feeling like a linear corridor game. More freedom in a similar type of game would be nice, but generally it just seems to mean more downtime traveling between objectives occasionally interrupted by random encounters. If that is what they mean with more freedom, and not something else like character creation or branching storylines or whatever.

    Reading the article, he refers to Elden Ring. I personally hate that kind of story telling though. I know a lot of people are absolutely lyrical about the game, but that's probably more thanks to the gameplay. The story in that game is just being dripfed without much context and they are being intentionally vague about so many things. It's more like a passive way of revealing little bits of the world without ever fully explaining anything.

  • Yeah not all characters translated as good to live action as others.

    But perhaps these were constrained by other factors, like budget or time or whatever else was going on. Like a few more things in the Kenobi show felt weirdly low-budget, while other things in the same show seemed very high-budget, it was all over the place.

    They could've gone for a more similar look like the ones in ROTS, but I'm not sure how well that one would hold up in longer scenes.

    That said, a lot of the animated characters were based off live-action actors, and like the OP example they don't look like their live-action models much and they're very heavily stylized. The Inquisitor was an animated-only character, so they had a lot of liberty with his design, that's probably harder to translate back to live-action. Loved the actor though, did a marvellous job of translating the Inquisitors mannerisms.

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  • Depends on which games though. Like a CoD or FIFA will continue as usual, small visual upgrades but still yearly releases with minimal changes. Going from a PS4 to a PS5 with those games will hardly be a difference. I think current generation consoles focused more on higher resolution and higher framerates anyway, which was a welcome change to me, since a lot of games on PS4 ran like sub-par 30 FPS.

    But if you take games like Horizon Forbidden West, it's a pretty significant visual upgrade from Zero Dawn. Same goes for Spider-Man on PS4 and then Miles Morales on PS5, visually looks like a pretty significant upgrade.

    Perhaps not everyone notices the visual fidelity moving up in consoles, but honestly that's never been all that different with previous console generations. Unless you compare games from early in the life-cycle of a console, and then another game from the end of a new generation console. It still mostly gradually happens over the lifetime of a console generation.

    I do think graphical progress has been slower than before, mostly because they seem to have shifted focus on higher framerates and resolutions. But in 5 or 10 years we'll look back at these visuals as laughable. I remember feeling like this every few years, like thinking something looks like the most realistic game ever, and 5 years later you look back at it is being pretty mediocre compared to new standards.

  • Yeah I don't doubt that it will most definitely trigger people to visit the site more, especially if they get to engage with the content like that.

    Had kinda wished it was something else than user scores though. Or some other way of reviewing games instead of the same as other platforms.

  • Ehh.. lack of user reviews are exactly what made OpenCritic better than MetaCritic.

    It will probably just end up the same as MetaCritic. Where anyone, including people who never played the game, can leave reviews. And it'll sooner or later just degrade into yet another review-bombing platform where you'll find absolutely nothing constructive in the user reviews (both negative and positive review spam).

    Also, walling the user score details behind a forced registration is just shit tier level. Apparently that's just to post reviews, can't see individual user reviews yet I think(?)

    I'm curious what argument the people that are just downvoting comments in this thread actually have. These days nothing good comes from gaming platforms that have user reviews. It's just a cesspool of haters, trolls and fanboys circlejerking over 0s or 10s and hardly anything constructive and unbiased in between.

  • Man, I had recently spent a lot of time designing advertisement stuff around an established brand identity, that was pretty much going for a classy/luxury aesthetic. So I was basing all my designs around that identity. Made lots of variations, took many hours perfecting it.

    Then was told they didn't like it. They wanted something entirely different that "screamed" budget and flashy colors and shapes.

    Got it just perfect on the second attempt after being briefed properly, but it did really hurt when my first attempt was shot down so easily.

  • That probably would've only made a difference for Max, not so much for Perez.

    They had a better car last season and Perez still had less than half the points of Max.

    Also, Perez bottled most races thanks to his own errors, not really the car's fault.

  • Well, sucks for Lando, but I think he would've gotten a penalty for that overtake if he didn't get one for track limits. He might've had a chance if they just gave back track position right away and keep fighting.

  • To me it looked like Lando would've gone off track either way, and he wasn't ahead in the apex.

    People on this really be downvoting common sense and facts lmao. Lando was NOT ahead in the apex, and he got a penalty for track limits. Done deal. Y'all McLaren/Lando fans told everyone that illegal rear-wing was just a legal hack, but complain when Max uses a "hack" to get ahead in a corner.

    Lando got a penalty he 100% deserved there. And he got off easy too, used to often be like 10 seconds instead of 5. And he didn't get one for moving under braking either. They had like 3 reasons to penalise him.