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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PU
Posts
5
Comments
383
Joined
12 mo. ago

  • It's becoming quite petty advertising.

    Microsoft did a lot of the same when they did their shows in the recent past. Very heavily implying that games are "Xbox exclusive" or "Console exclusive" which just meant it was exclusive for the Xbox console between the other consoles.

  • Gonna wait and see what their statement is.

    If it's that they're gonna change something in the game, I doubt it's gonna be related to the (black) main character. I can't imagine it would be an easy fix to fully replace him with a different character at this point.

    If people really find it such a big deal I think best they could do is to let people choose their own main male character, like Odyssey and Valhalla.

  • Fair enough for countries that don't have PSN. But do they also not have access to the game on PlayStation consoles then?

    I'm also unsure if availability is because of Sony or because of country restrictions their governments have set up.

    And as usual people only downvote instead of engaging in discussion and giving answers 🙄

  • Sony is gonna go after that creator, there's no way they can hold to maintain it once Sony kicks into full corporate mode.

    I'm not a fan of the required accounts, but I feel like people are making such an enormous deal out of it as if they're being asked to sign a pact with the devil and hand over a liver and kidney.

    Just don't buy the game and move on, financial damage hurts more than screaming murder and then proceed to walk into the knife anyway.

  • Seems only like a natural step up from the previous Switch.

    Although I had kinda hoped Nintendo would step up their game and gone for a bigger leap with stronger hardware, or a new device alongside the Switch, to make it a potential competitor to PlayStation. The console market needs more competition, but I think both Nintendo and Sony are very comfortable right now, without being into much of each others way and being able to keep raising prices.

  • People have Epic for only one of two reasons, either they play Fortnite, or they collect a library of free games they'll never play lol

    I know a bunch of people who have amassed a whole library of games and never play on Epic regardless.

  • It's often weird how people don't notice it much when you turn a setting on or off. But then I usually whip out the UFO site and they're immediately convinced (it's also easier to explain).

    I have to say that on the PS5 the framerate differences have been quite noticeable. Especially first-party titles that support performance mode to go up to 60+ FPS instead of a usually locked 30, like in God of War and Horizon games.

  • I believe 24Hz works in movies because the way cinemas are set up. The image projected onto canvas in a dark/dim room "burn" in (not sure what the correct term is) which can make it appear smoother. This is why they can get away with it in cinemas. Plus it's also a consistent 24Hz, which in games (and Way of Water) isn't.

    People used this excuse for games, to make games more "cinematic", but that was just an absolute horseshit excuse for games being poorly optimised. Especially if the framerate wasn't locked to 24FPS, and because home monitors and TVs don't work the same as cinema projectors.

    I'm sure if all cinemas and media would move to a higher framerate/Hz it would eventually just feel normal though. It just often takes a lot of time getting used to, especially for cinema experiences.

  • I could never tell if people who were claiming not seeing more than the 24 Hz/FPS thing were serious or just excusing poor game optimization. They were either fanboys defending a poor job of a product, or simply had terrible eyes. But I think even with the latter you'd still be able to tell the difference in smoothness.

    It's one of those things that once you experience a higher framerate in games it's very hard to go back to a lower setting.

    I find it hard to get used to in movies/shows though. My TV has an option to insert frames for smoother playback to make it appear a higher Hz, but it often looks unnatural. It was hard getting used to The Hobbit movie (I think it was Desolation of Smaug) that was in 48 FPS. And Avatar: Way of Water was constantly switching between lower and higher frames for regular and action scenes, it was such a jarring experience.

  • All a game like this would need is the ability to disable the feature.

    It's like developers are so obsessed and occupied with making it as accessible to everyone, that they seem to forget that there is also an entire playerbase out there not looking to be handheld through everything (including children). I'd get a bigger sense of achievement if I managed to do it on my own.

    I remember playing Mario on the NES and it was completely unforgiving as a child, like insta-deaths, limited amount of lives, no save games, hidden secrets, etc. But it was pure bliss when I finally beat the game.

  • Yeah I've been getting back in but the amount of crashes are a joke still. It's like every operation there is at least one mission I'll crash. Yesterday had the luck after almost 40 minutes in a level 10 bot mission where we finally made it to the extraction after running out of reinforcements and collecting many samples it crashed right when the ship was called in.

    Also the missions feel wildly inconsistent, some are difficult on level 10, but most are way too easy now. I feel like a lot of the challenge of high difficulty missions have been taken away by the weapon buffs.

  • The maps from Fallen Order (specifically Zeffo) were one of the biggest complaints that they fixed in Survivor. It was an absolute hellhole to navigate and shortcuts were often hard to get by.

    Survivor is practically by all accounts a big improvement over Fallen Order, although I think I enjoyed the bosses in Fallen Order a little bit more, those seemed a bit more challenging than in Survivor.

    Edit: I'd recommend finishing the first game though, the final act is quite amazing and while it isn't necessary to have played the first game, the story in Survivor still connects to stuff that happened in FO a lot.

  • It was a great game to me. I feel like none of the criticism mentioned applied to my experience.

    Also Cal didn't start by "losing all his abilities from the previous game", he literally has a bunch of skills and abilities carried over from the first game, and Survivor expands on them. Not at one point I felt like Cal was a weak character, it depends more on the player controlling him. I'm not sure what you'd expect here, you need new gameplay features to unlock throughout the game to keep having something to progress towards, most of which feel like a natural progression in the whole experience.

    I loved exploration and lore in this game, it very much touches on a bunch of stuff that didn't get much attention yet, like the people/communities on Jedha and High Republic lore. I don't feel like exploration should always be awarded with awesome items and loot, that's a dumb expectation set by other games that awards players for just booting up the game and give them a pat on the back for completing every minor action. I feel like the only tedious part of collectibles was getting to 100% it, luckily the game gave us an option to find all missed collectibles later on.

    I enjoyed overall combat, it felt solid and responsive. Clearly some playstyles differ in the way that you cannot cancel attacks, it's a risk/reward mechanic for using stuff like a heavy stance over a snappy, quick and stabby stance with lower damage output. If you want one shot kills you can do this in New Game Plus I believe, although it takes away too much of the actual challenge presented by many mobs and bosses I believe. It's still supposed to be a game, not a simulation.