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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PR
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  • A colleague once "showed off" how impressive Copilot supposedly was. I was like:

    1. Please don't let AI write unit tests. That's the one spot where I really don't need bugs done by automation.
    2. Don't you guys use snippets? I do that shit faster with snippets, macros and knowing my way around neovim.
  • Not claiming that all japanese devs are like Nintendo. Just that there is some variety.

    Mariko Kart is graphically quite complex for the hardware it's running on, so are Mario games (these maps are neither small nor do they have only few entities). There's a german youtuber who analyses the technical aspects of many nintendo games and given his report: it's amazing how good these games look on the switch.

    Optimization is about turning a computationally hard problem into a light algorithm that doesn't take much resources.

    Yeah. And Nintendo's first party games look incredible for the hardware they run on.

  • just as much of a shield shoving match while trying to slash your opponents ankle as they were in Europe

    lolwut? Try that leg-targetting shit with a HEMA fighter and see how fast you'll bleed out.