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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PR
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2 yr. ago

  • I had the idea for some Don Quixote style story where your average isekai fanboy gets summoned to another world, and it’s the job of a member of the royal guard to protect this guy. The fanboy is a delusional, socially inept, weak lech who is convinced he’s the main character of an eroge, and the knight (the actual protagonist) has to try and keep this idiot from getting himself killed (like explaining that peeping on the princess while she’s bathing would most likely result in execution, not a “meet-cute”). Hijinks ensue.

  • What I mean is that remembering stuff (like what someone casting a fireball looks like) is what 3rd edition would call a Free Action, like talking. You can do it as much as you like (that can reasonably fit into six seconds) at any time during the turn, and it doesn’t take up any resources (like your reaction). Even though you’re rolling a check, it isn’t using part of your turn.

    If it did take a reaction to identify a spell as it’s being cast, that would mean that remembering something would take the same about of time and energy as an opportunity attack.

  • If the spell is on a pc’s class’s spell list and it has components (verbal, somatic, or material), they know if the spell is being cast (e.g. if the wizard sees someone casting Fireball, they recognize it from the arm movements, magic words, and the smell of guano and sulfur). If it isn’t, giving the player a DC (10 + level of the spell) Intelligence (Arcana) check to identify it would also be fair.

  • From a post on the forums for Order of the Stick:

    “Calling a wizard a sorcerer is like telling a college graduate that they only passed because they were naturally gifted.”

    “Calling a wizard a warlock is like telling a college graduate that they only passed because they gave the dean a BJ behind the Arby’s.”

  • No, in an exception based system like D&D, specific trumps general. There is a general rule in the DMG that states that you can’t bring someone back to life against their will; and since Revivify doesn’t specifically state that it is an exception to this rule, it isn’t.

  • So basically the characters from Baldur’s Gate 3. We’ve got an archmage, a local hero, and a barbarian that has spent the last decade fighting in the Blood War, and all of them join at level 1. Though at least Gale and Karlach have decent excuses for the power drop.

  • Let’s also add on that humans used a tactic called “persistence hunting”, in which you follow after some animal at a brisk pace startling it every time it tries to rest. With nothing more than sweat glands, pointy sticks and ridiculous endurance, we marathon jogged some species to extinction!

  • The problem here is that deities are bound by the plot, not the rules. If your DM tells you “no spell or weapon of mortal make could ever pierce the Queen of Dragons’ hide”, that means there is nothing you can do to hurt her. End of conversation. But, if your DM tells you “only a blade forged by the divine smith Watsisnaim could slay such a mighty foe”, it’s time for a fetch quest.

  • What baffles me is that no one who supports this stupid ass idea realizes that having part of your new state be separated from the rest of it by a FUCKING MOUNTAIN RANGE that IS REGULARLY CLOSED DUE TO SNOW IN THE WINTER would be an administrative nightmare.

    Edit for grammatical clarity.