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Joined
2 yr. ago

  • What do you want? Lots of games fit that description.

    In some shooters, you basically only grind for cosmetics, like Overwatch, Marvel Rivals or Counter-Strike. Dota 2 is a Moba and also only has cosmetic unlocks, I think.

    Maybe Minecraft or Terraria? I don't think you really grind in these games, but you do very similar stuff all the time.

  • Didn't think Fandom had it in them. Very nice move, although my time watching or listening to GB are probably over.

  • I think I edited about a minute after posting the comment, before anyone replied, but kept the general meaning.

  • Yes, I was trying to make a joke, since you read it so often, that games on Steam always have DRM.

  • How can this be?! I thought games on Steam had to have DRM.

  • I think the OW team was already pretty good in that regard, and Jeff Kaplan tried to "protect" them, even if that didn't always result in the best decisions for the game.

  • I don't think so. They deny it, so who knows. There's also the exploit allegations, that were mentioned in this thread, but there's just no source for anything.

  • This got rejected from Steam in January and the C&D was in March, but in between that Valve updated their Source SDK to add all TF2 source code, so it's not like they're completely anti-mod.

    As usual, Valve doesn't communicate with anyone, so who knows what's going on there.

    People are saying the reason is that they used/worked with leaked CS:GO code, which Valve doesn't like, but the devs deny it.

  • The ~2010’s, official game review scandal which all big videogame influencers like IGN, G4tv, Gamespot etc… (this was before instagram and tiktok) got bribed by corporations

    Got any sources for that? Unless you think advertisement are bribes, this didn't happen.

    Jeff was fired because he didn't want to change his low score for a Kane & Lynch game, after Gamespot was pressured by the publisher, who was running some huge ads on Gamespot. He also said that usually this doesn't happen, because the review side and marketing on these big sites are completely separate, and the reviewers don't hear of these complaints. In his case however, Gamespot had new execs, who got cold feet, and caved. They left shortly after.

    I have never heard of anything else like this happening, except from angry fanboys, that think reviewers are on the take, when Zelda gets an 8.8.

  • I have an LG 38GN950-B, 1600p Ultrawide, IPS, 144Hz, and really like it.

    For productivity, I think Ultrawide is great. WFH on this is really nice.

    For gaming, it's kinda hit-and-miss. Many games just don't support UW, so you're stuck with black bars or have to mess around with mods, fixes or tools. While not a dealbreaker, when I upgrade in a couple of years, I'll probably just go back to 16:9, because of that.

    IPS glow is there, but not really noticeable. I'm usually in a well-lit room, so that cancels out any glow I could notice out anyway, so it doesn't really matter.

  • Germany is weird with the Wolfenstein games

    Not anymore. You can buy the non-german Wolfenstein games for a while now (since 2019).

    I think I remember that around the release of This War of Mine and Wolfenstein 2, there were some more discussions about just flat out banning Nazi symbols in video games, and treating them as art.

    Porn and Hentai games are still pretty much all blocked on Steam, and some gory stuff, which I don't get. You can't buy Dying Light (but you can buy the DLC) on Steam or GOG, but Doom, where you're ripping apart demons, is ok.

  • I finished DOOM (2016) and DOOM Eternal. Eternal is definitely the better of the two for me, maybe even my favorite in the whole series.

    Eternal's campaign was pretty easy this time, since I actually used all of the tools the game gives you. Some of the Master Levels were harder though, especially Taras Nabad. Two fights in that level took me an hour each on Ultra-Violence.

    Now I'll play the DLC for the first time.

  • I just re-played both games in anticipation for Dark Ages.

    Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There's also a rune for "infinite ammo," and also the Pistol, with infinite ammo.

    Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That's why you get like half (or less) max ammo in the Eternal, compared to 2016, because you're supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.

    The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.

    In Eternal, I think it deals no damage at all, and it's just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.

    Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.

    BTW, I'm not saying you're wrong for liking Doom 2016 more than Eternal. Some people don't want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.

  • How is Doom 2016 better in that regard? Just because the options aren't there?

    You can also still play Doom Eternal like the 2016 version. It's gonna be harder, but I basically did in my first playthrough.

  • Some time ago the internal tools to build levels and campaigns "leaked," so people are working on that, but right now it's mostly textures, cheats, items, changing numbers etc.

  • It would be funny if the reason Nintendo went after the Switch emulators because Switch 2 is the same, and you get playable games in days.