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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PL
Posts
38
Comments
510
Joined
2 yr. ago

  • Stuff like Weibo are what I was refering to when I was saying more isolated platforms. A lot of regions have their own smaller social media platforms dominated by one or two cultures. As for Instagram and Facebook, those two are largely world-wide but often (again, massive generalization) less ubiquitous compared to social media in the west.

  • Social media in general (as we think of it) is much more popular in western nations. Thats not to say those outside the west don't use social media, but it tends to be much more dominated by group-chats (IE WhatsApp, Telegram) and by more isolated platforms or sections of platforms. Of the social media platforms we'll be familiar with, it tends to be mostly just the most popular and established ones like Instagram, Facebook, and now Tiktok, rather than something still relatively niche and nerdy like Reddit (nonetheless Lemmy).

    All that said, again, this is a massive oversimplification talking broadly about trends. We're talking about thousands of different cultures in entirely different countries and enviroments.

  • The main thing is post more. Lack of content is the main reason people don't use Lemmy more, and the only way to fix this is to share/produce more.

    Its a bit of an unpopular opinion, but I think even (transparent, community-relevant) bots are a good idea at this point, given that 99% of interests have little to no activity currently. For example, if we had bots that post game update changelogs to their relevant communities, it would at least provide a baseline amount of content and make it easier to discuss for fans of those games.

  • So you're asking how to encourage them to avoid you? Mostly, as you implied, you don't want to suprise them. When you're in the area, try and stay in the open, and if you can, make a bit of noise like whistling or that. They'll naturally want to stay away where possible.

  • I've got the Razer BlackShark V2. Don't know whether it's the best but the mic sounds almost like a studio mic. Never had any issues with it.

    I have the wired version currently, but I need something wireless, and the wireless version is out of my budget unfortunately. $230 CAD.

  • Calling it now: Putin will break the ceasefire (as always) and then the US will pause aid again.

    This will just be a chance for Putin to consolidate his gains and kill/remove Ukranians from captured territory.

    Edit: On second thought, when Russia breaks the ceasefire, they'll probably blame it on Ukrane and have Trump impose sanctions or similar.

  • If all your art looks like the single image provided, then the honest answer would be yes, unfortunately. That said, one image with minimal content isn't much to go off, and as with any skill, this will change over time, esspecially with practice. Notably, this also looks like something dedicated to a loved one, so at that point intent matters more than artistic skill anyway.

  • From what I've heard, its mostly people expecting the game to be more dynamic - more akin to Skyrim's varied gameplay systems or Fallout: NV's story and quests. They're going in expecting something with heavy RPG focus and getting something more action focused.

  • I'm against banning things. It's better to teach users how not to use these platforms.

    Just because there's deeper root causes, doesn't mean the end result shouldn't be banned if its immoral or destructive. In particular, we figure out what parts of it are problematic enough to be worth banning, and ban those: I.E. the heavily biased algorithm which users have no control over.

    Aside from that, theres also the option of providing alternatives. Said alternatives don't even have to be publicly run. It could come in the form of something like a one-time grant to Mastrodon and opening up a server exclusively for government departments to share announcements or PR with the public.

  • At this point, I'm mostly just trying to figure out what my options are. Trying to search Mechanical Keyboards dot com just burries me in results with no meaningful way to filter them. PcPartPicker is slightly better, but lacks most of the dedicated keyboard brands. The only site I'd found that offered thorough filters was Memoey Express, although their selection was also very limited. The other comment suggesting Keeb-Finder was pretty much exactly what I was looking for (although a lot of the results aren't available in Canada, but its still far better).

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  • When you compare that to the amount of memory in video game consoles, they had to keep things simple and couldn't afford to go fill professional digital audio.

    This was my intended point. The problem wasn't digital verus analog. It was more that home computers couldn't run something as complex as a game with resources that high-quality. Even 3D games following 1995 (since that was the start of at-home, 3D games) were running at low resolutions with low poly, low-res assets and lower quality sound because anything more would be too expensive.

  • American cops are kinda average compared to the global stage. Most of Europe, for example, has much more restrained, much less incompetent cops. On the other hand, much of the world has cops much worse than the US. I have a family member who lived in one of the less stable African countries, who recounted seeing a bunch of cops beat a child for "daring" to wear camo pants, and that wasn't considered particularly shocking.

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  • There's a couple factors, but to oversimplify, games are just very complicated. If you had a high-end recording studio, you might have a high-end computer (for the time) to digitize recorded audio. You just need to basically record a microphone and be able to play it back, so its not too complicated anyway. In the same vein, for animation and CGI, a studio would have super high-end computers, and even then it would often take days for the computer to process a single high-quality image or much longer for animation.

    Compare that to games, where you need to generate an image in about one 30th of a second. At the same time, the game has to also play back sound, handle a bunch of extra input and logic for the game, and has to do it all on a computer that an average family can afford.

  • Generally, there are two broad factors that potentially mess things up. Spending long periods with each other (esspecially in a casual setting) and finances. I'd try and think over how well you know her (and she knows you), to try and make sure it won't be an issue before you commit to it. For example, have you gone on long trips together or spent more than just a weekend together? If you haven't, maybe try and spend more time together and learn more about each other. If you have, are you confident that you'll be comfortable spending much more time around her. As for finances, there's obviously only so much you can learn, but do your general stances align? Have you fought about stuff like that before?

    Ultimately, you both should have enough information about the other person to feel comfortable with the idea, and not feel like you're going in blind. This is a commitment, so you should be well informed before taking action, and prehaps have fallbacks if you feel theres any chance things don't work out. If you're asking strangers on the internet, its not a good sign, but ultimately you're the only one who has the information needed to judge.