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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PL
Posts
39
Comments
514
Joined
2 yr. ago

  • I mean, considering the state of the industry, while yes, its an overly jaded and cynical take, I can absolutely see where its coming from. We've had repeated cases of games launching unfinished, only getting more common and more accepted, you've got increasingly greedy companies happy ruining perfectly good games to try and squeeze out more money like in Overwatch 2, even single player games aimed at kids are full of them. I was trying out Lego 2K Drive, hoping it would be a nostalgic return to the Lego Racing games, but its chock full of microtransactions, with even common parts like the 1x2 grill available in basically Lego set featuring a vehicle only available in a store, with rotating stock to cause FOMO.

    While yes, good games do still exist, accusing someone of being a troll for getting jaded witnessing the increasing prevalence and success of these practice is completely uncalled for.

    Edit: Quick correction: the 1x2 grill was eventually added to the third battlepass. Doesn't change the fact that a huge part of the content is locked behind scummy microtransactions. Also found out that, you can't name your vehicles without an internet connection.

  • A couple that come to mind:

    Boltguns, and esspecially the bolt rifle from Warhammer 40k - specifically because its so massive and brutalist in design to look intimidating.

    Ar-2 from Half-Life 2, for the more grounded yet still entirely sci-fi look.

    Finally, the Shard Gun from Xcom 2

  • Obviously relationships are messy and complicated and varied, but generally the big difference is a commitment to a future together. For example, committed partners might pool finances, or have a kid together - the sort of things that you plan on working together on the rest of your life.

  • AI struggles to make a complete, composite product. This is the limit on game creation as it is anyway, not number of assets available to steal/download/buy. There are thousands of options for near-complete games out there that can be easily customized further with the millions of art assets out there as it is.

    Even then, Steam isn't completely without moderation. It's been possible to automate the creation of asset flips for a while (and we've seen it done plenty of mobile), but Steam makes some effort to remove the lowest quality games and make it ineffective to publish low-quality shovelware. AI is still quite a ways off from being even remotely faster or more effective than just buying a template and filling in the resources with cheap or free assets.

  • The term was invented and popularized by file-sharers whose copyright indifference was frequently termed "stealing" - when it has little in common with theft of a physical object.

    I could be wrong, but I thought the modern use of the term was coined and mostly popularized by Brady Haran (of Numberphile) and other YouTube creators, primarily using it to describe news sites taking and re-uploading their content. Still not usually claiming ownership, though.

  • My point wasn't that it was well made. It was that Bethesda is at least trying to update and expand their tech far beyond what they've been willing to commit to in the past. Compare the difference between their older games vs Fallout 76 vs Starfield. A lot more is clearly re-written and updated rather than just tacked on unlike their previous "updates". The widespread use of procedural level generation, for example - something that wouldn't have been possible before regardless of the amount of duct tape. To my knowledge, no one else is currently putting that much effort into trying new mechanics and tech in RPGs, and certainly not with a triple A budget. I guess you have something like Mount and Blade: Bannerlord, which is using their tech improvements to significantly increase scale and complexity of their battles, but thats a very different type of game, and I can't think of anything else that is using newer tech to add to gameplay.

  • More just that Bethesda is the biggest maker of Triple A RPGs and they're finally updating the creation engine in a significant way. That said, to my knowledge, its still one of the more technically advanced RPGs (even if it doesn't do much with that tech) and could hopefully at least work as a proof of concept to more ambitious developers.

  • While there are a ton of articles like this, most of which are low-effort, click-bait garbage, this at least makes a more compelling case by limitting it to RPGs. Maybe I'm just uninformed since I don't generally like RPGs, but it seems like there have been a lot more quality RPGs released this year (esspecially in the "double A" budget class), and the two triple A releases both actually felt like a notable step forward (BG3 in design and content, Starfield in tech).

  • Man, this whole article is terrible and doesn't even think over the surface level of the reception here.

    This isn't some double standard. This is one tech that makes an old card work with okay results and one card that makes a brand new card (and only that brand new card) work okay rather than good.

    Even then, odds are, for the most part its not the same people making these comments. Those who buy the latest toys and won't tolerate sub-par results will obviously not like a tech that makes motion look worse. They will have almost zero interest in frame generation, and they are the only ones with access to DLSS. On the other hand, you have those with older cards, just happy to scrape by (who couldn't use DLSS anyway) who can now scrape by slightly longer.

  • Or Pheonix Point, where Epic bought an kickstarter game that was funded under the promise of releasing on Steam, GOG and potentially other stores and promptly made it exclusive - and this was in the early days when their launcher/store was in a much worse state too.

  • This depends on the game. The DRM is opt-in. A lot of the games that are available on GOG are also DRM free on Steam. For other games, they may have DRM, but its usually because the publisher isn't willing to sell without, meaning its not on GOG anyway.

  • I don't have an issue with downvotes on the face of it - I came from Reddit, and found their system pretty good. The issue I have is that it seems to be used as a "disagree" button a lot more here, which discourages discussion regardless of the quality. For example, even on this post, anyone who said they've had a negative experience has been downvoted.

  • I'm asking because I've personally found it far more hostile than Reddit (the only other platform I've put much time into). What I've mostly seen is that people downvote quickly and tend towards eliteism relative to Reddit. That said, I recognize that this could be just by instance or community, so I'm curious how others have found it.