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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PL
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635
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6 mo. ago

  • But Gamepass is not even close to being a tentpole. Halo and Call of Duty being in Gamepass has not limited the ability of games like BG3 being huge successes. If anything it frees up people to buy these type of games because their yearly COD is included in their monthly fee and now they can budget to buy other types of games.

  • I disagree, because fundamentally Gamepass is a great deal for consumers. And it’s also a good deal for developers if they know how to use it strategically. Like if your game came out a year ago, and its sales are stalling you can go to Microsoft and ask for a big lump sum, put your game there and stop worrying about month to month sales while you develop the next thing. People like me get to play a game they wouldn’t have never bought otherwise and they get the money to develop the next thing.

    It’s not the best deals for all consumers, but it is for many. For example I don’t give a rats ass about owning a “library” because I very very rarely replay games, I have very little time for gaming and the type of game I prefer tend to be on the longer side. Gamepass is great because in between those 50+ hour games I have a large selection of games to choose from and I get to play a bunch of games that I wouldn’t have played otherwise because I wasn’t willing to pay $50 or more for them, like for example Lies of P. Then there’s the exclusive AAA from Microsoft which I happen to enjoy like Doom, Halo, and Gears of War. It saves me a lot of money.

    Will Gamepass die at some point? Maybe. Probably. Nothing lasts forever. But there’s no signs that it is dying right now, nor that it is harming the industry at all. In fact it has allowed games that otherwise not see the light of day to become viable.

  • It describes the budget of the game. It’s always relative to the average budget in the industry but it is a business term.

    I still don’t know why you keep bringing the consumer into this. The consumer doesn’t and should not care whether Gamepass hurts sales, only that it is a good deal for them. And it is. Whether sales are affected (obviously they are) is an industry conversation, but the real question is whether it boosts profitability or not.

    Quality of games etc etc is all irrelevant in this specific conversation.

  • A) it’s already profitable, as per Phil. Unless you think he’s misleading shareholders there’s no reason to doubt that claim. B) they would never be able to buy enough studios to create industry pressure to be on GP, it’s just not possible and the service would crumble under its own weight

  • The premise itself is flawed, of course Gamepass impact sales, that’s the whole point. The question is does it negatively affect profit? Well for AAA games it might, for AA and indies it might affect positively and those make up the bulk of the gamepass library. Matter of fact there’s barely any AAA games released on GP that aren’t Microsoft’s own games.

  • If I lived in a city where there are lots of different retailers that carry varieties of products then maybe I wouldn’t use Amazon. But when you live in a more rural area where the selection is limited and you like better stuff, there’s really not many other options.

    It also seems like a very one sided criticism of Amazon. No corporation is good, and Amazon might very well be evil™️ but not everything about it is negative. It has also brought thousands of jobs to rural or semi rural areas that pay better than anything else in the area. They increase access to products that people like me wouldn’t be able to access otherwise. And they are actively trying to disrupt the healthcare industry by lowering prices and giving greater access to healthcare to people who are far from cities.

    I also suspect that these descriptions of working conditions at Amazon centers seem to be cherry picked and might be attributed more to bad managers than company policy, because I’ve met people who work at Amazon warehouses and they don’t complain about this kind of stuff at all. In fact they seem to generally like their jobs.

  • You don’t spend 8 billion dollars on a company to then shrink their market. Microsoft was never planning on making any of these properties they bought fully exclusive. The transition to third party you’re seeing now has been in the making for 5+ years at this point. Youre all just looking at this through the old console war lense when they’ve been over that ever since Gamepass released and they realized they make more money putting that on everything (larger market) than playing the exclusives game (smaller market)

  • Those are all still here in one form of another. Bitcoin and cryptocurrency in general is as strong as it’s ever been. But you do point at how this will go. Soonish there will be less overtly AI products as we realize that it is not the be all end all, and instead it will be yet another technology that we can use to achieve various goals. But moving forward it will probably be embedded in the background of most things, as it had been for almost a decade before gen ai.

  • how technical are you?

    You could probably use Notion as a backend and use Potion.so to make the website. Another route is Webstudio + a CMS like Hygraph or Strapi if you want to self host it.

    I think this might even be doable on Ycode or Webflow.

    At the end of the day what you want is a database with all the products and a relations between each other based on their features.

  • I don’t think that’s true, the game ran very well on Series X on release. I know because I sunk like 90 hours on it in the first week. It ran like shit in all last Gen hardware including PC, because people with the then new 30 series Nvidia graphics cards were also reporting the game ran fine. I think CDPR just did not optimize it at all.