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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PL
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27
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2 yr. ago

  • The Vulkan vs DirectX thing isn't an absolute in terms of performance. In addition, it's worth keeping in mind that Windows is horrifically bloated with unoptimized "features" and can use up to 8GB of RAM at idle plus 10-50% of your CPU at idle depending on your configuration as well as which unnecessary services are bugged in that update. That in and of itself makes a huge difference; my W10 install was using 8GB of RAM and nearly 80% of my CPU on system services for almost a month straight before they finally fixed the bug and reduced it to 2-4 GB + maybe 15-25% depending on the day, meaning I was getting huge stutter playing games as simple as Old School RuneScape. My Tumbleweed install on my much worse specs-wise laptop, on the other hand, used effectively zero CPU and less than 1GB of RAM at idle (fairly confident on the RAM thing but I'd have to check for exact numbers).

  • It's exactly why I don't participate in most communities for autistic people and instead look for those that brand themselves as neurodivergent-focused. There's a lot of "I had it bad so everyone else should have it bad too" as well as conditioned acceptance of societal issues in communities that label themselves as autism communities in my experience.

  • Having played Halo CE for PC recently...no, it doesn't have split screen at all. That was only on the Xbox version (which is technically superior in quite a few ways). The only way to have split screen on Halo CE on PC is via console commands/mods. That said, I do agree with your overall point and I would love to be able to do split screen MCC on my PC without mods.

  • It's the cost of federation with instances that try to be giant general-purpose instances (.world and .ee, mostly): just constant shitty takes that overwhelm participants in the conversation. Federation works far better with lots of small purpose-driven instances instead of gigantic ones; my small (<1000 users) specific community-focused Mastodon instance sees absolutely nothing like this and is full of people who intentionally engage in good-faith conversation with the rest of the community while every large instance I've seen has the same issues as centralized social media in that regard.

  • Almost none of these groups actually care about the kids. Most of them actively support policies that are proven to enable/cause more abuse because it feels like they're hurting the bad guys. As a childhood survivor of a bunch of awful shit that I don't want to get into specifics on, I've never seen a single "for the children" group advocate anything that wouldn't have caused more trauma for me when I was younger. There's no care about fixing problems and preventing childhood trauma/abuse, just care about asserting control and investing in what "feels good": retributive justice (that's more likely to cause recidivism) against one single specific style of abuser while ignoring others (and the survivors) entirely.

    This is more about feeling good (and, for some, more authoritarian control) than about actually helping the issue of child abuse.

  • It's pretty similar to most other roleplay in an RPG in my experience: you remember that you're all playing characters and you respect out-of-character boundaries (including fade to black for anything too explicit or indulgent). I've been worried about crossing boundaries before but I don't think I've ever actually crossed a line over the course of quite a few campaigns, even with the couple of times I've had to fade to black. You just have to know your players and be explicit about boundaries; I've had players request that no romance be present in a game before and I've accommodated that as well as players who've explicitly stated that they want to play flirtatious characters (though not in the same game, obviously).

    And of course just be cognizant of how much detail you're going into; you don't want to be describing the details of a makeout scene, but "Jessica presses in for a long kiss" does the job and doesn't violate most people's boundaries in my experiences as long as they're okay with the general themes.

    Never really had it go "weird", and honestly, though I've ended up in an IRL relationship with a player in one of my games on two separate occasions, the in-game romance doesn't seem to be related (neither of the people I ended up dating stood out in that regard).